05-28-2014, 11:53 AM
Join Date: Nov 2006
Location: Austin, TX
Total Cats: 19
My love\hate relationship with XCOM: Enemy Unkown
So I started up an abusive relationship with XCom after picking it up for $6 off Amazon.
The good: It's kinda brilliant and deep. New enemies continually force you to adopt new strategies and evolve. Huge emphasis on gaining high ground, flanking, efficient use of cover etc
The resource management part of the game is just as interesting, and often more important than the actual combat.
The bad: The line of sight issues drive me absolutely insane.
Alien behind two walls? If you're close enough, it'll let you take a shot at him, and even tell you that you have a high % chance of hitting. It's bullshit. You'll hit 10% of the time.
You "discover" a pack of aliens? They get to interrupt your turn. Oh, and they get two turns, just as an added "**** you."
A typical session ends with me missing a vital 95% shot, my squad getting destroyed, and me throwing my controller through a window. Then I come back two days later and play again.
Do any of the later games (enemy within?) fix any of this ****? Or is that just "the way it is?"
cliffs: disregard extraterrestrials, acquire satellites