TF2 Thread
#141
Ugh Steam is such a garbage program... I have the full game downloaded from before i restored windows... and have it all backed up but now steam isnt scanning the back up and its downloading the exact same **** AGAIN even though I added the old files on top of the new ones (everything is in the right spots).
#143
Ugh Steam is such a garbage program... I have the full game downloaded from before i restored windows... and have it all backed up but now steam isnt scanning the back up and its downloading the exact same **** AGAIN even though I added the old files on top of the new ones (everything is in the right spots).
Did you save the whole steamapps folder with .acf files? You can also copy the game dir from common folder to downloading and it should take the files from there.
#144
Well i have 5 games that i'm trying to get working. I saved the entire common folder.
Before this worked great but now steam has been "reworked" and this no longer works. Left 4 Dead 2 Being one of those games. I have the entire game folder in the correct spot overwriting the other files and it still doesn't give 2 ***** of the new full files. It just starts downloading from 0. It doesn't verify anything like it used to.
Before this worked great but now steam has been "reworked" and this no longer works. Left 4 Dead 2 Being one of those games. I have the entire game folder in the correct spot overwriting the other files and it still doesn't give 2 ***** of the new full files. It just starts downloading from 0. It doesn't verify anything like it used to.
#149
It still depends on the game. Arma 2, yes it has files in both common and steamapps, with user setting files in the steam account folder within steamapps.
Hitman 2: No trace of it within the steamapps root. The whole game fits in the common folder.
For a lot of the steam games, yeah. You're right. Most of the content is contained within .gcf files in the steamapps root.
Hitman 2: No trace of it within the steamapps root. The whole game fits in the common folder.
For a lot of the steam games, yeah. You're right. Most of the content is contained within .gcf files in the steamapps root.
#150
I bet coop will be ran in a p2p format or the person with the faster/stronger connection is auto set to host or a mix of the 2.A server should not be needed as it's a 5 person deal but we will know tomorrow.
Prob the l4d system of there is a serve that is idle that can run more then 1 games at a time that you randomly connect to.
Prob the l4d system of there is a serve that is idle that can run more then 1 games at a time that you randomly connect to.
I think what you propose is too complicated and will require a whole new client.
Your l4d scenario is most plausible. Valve will setup a server running multiple instances hosting the CO-OP map. Once a preset number of slots are filled the game will start. Its much simpler to do match making this way than designating someone with the fastest connection to host. It also leaves security in the servers hands and doesnt end the game if the host disconnects.
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Regarding group games. If we can't find an abandoned server for the MT.Net group to play on then I can certainly attempt to host.
#156
Ill set it up tomorrow, test it, and hopefully we could have a game.
edit: started the download now so its less to update tomorrow.
Last edited by Saml01; 08-14-2012 at 11:15 PM.
#157
Boost Pope
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Join Date: Sep 2005
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Grrrr. I'm probably still 2-3 weeks away from home and my gaming PC. (Can't complain, as I am at this moment walking along Newport Beach).
Just had no idea the MvM update would be happening so soon after Pyromania.
Just had no idea the MvM update would be happening so soon after Pyromania.