Insert BS here A place to discuss anything you want

The AI-generated cat pictures thread

Old 04-10-2012, 01:48 AM
  #9721  
Elite Member
iTrader: (6)
 
blaen99's Avatar
 
Join Date: Sep 2010
Location: Seattle, WA
Posts: 3,611
Total Cats: 25
Default

Joe, do you know if Thorne's stuff is real? Or is it purely made up, a la Tucker Max?
blaen99 is offline  
Old 04-10-2012, 04:03 AM
  #9722  
Elite Member
iTrader: (24)
 
viperormiata's Avatar
 
Join Date: Aug 2008
Location: Key West
Posts: 6,110
Total Cats: 283
Default

***** of fuking steel






Name:  vynW8.png
Views: 14
Size:  188.9 KB


Attached Thumbnails The AI-generated cat pictures thread-9p6z8.jpg   The AI-generated cat pictures thread-hdj3n.jpg   The AI-generated cat pictures thread-bjv1i.jpg   The AI-generated cat pictures thread-nww4c.jpg   The AI-generated cat pictures thread-didvt.jpg  

The AI-generated cat pictures thread-6lg4z.jpg   The AI-generated cat pictures thread-tumblr_m28cxfxpui1rqjy6jo1_400.gif   The AI-generated cat pictures thread-tumblr_lkysamwh481qzma4ho1_400.jpg  
viperormiata is offline  
Old 04-10-2012, 07:47 AM
  #9723  
Elite Member
iTrader: (12)
 
icantthink4155's Avatar
 
Join Date: Apr 2008
Location: Longs, SC
Posts: 2,566
Total Cats: 13
Default

Why do you need to undo your belt to pee?
icantthink4155 is offline  
Old 04-10-2012, 08:08 AM
  #9724  
Antisaint
iTrader: (17)
 
Vashthestampede's Avatar
 
Join Date: Feb 2007
Location: Danbury, CT
Posts: 4,564
Total Cats: 58
Default

Originally Posted by icantthink4155
Why do you need to undo your belt to pee?
Cause my dick is too large to snake it through the zipper.
Vashthestampede is offline  
Old 04-10-2012, 09:30 AM
  #9725  
Senior Member
 
2ndGearRubber's Avatar
 
Join Date: Nov 2010
Location: Pittsburgh PA
Posts: 1,163
Total Cats: 12
Default

Originally Posted by vehicular
I remember if this was already posted, but it deserves another shot even if it was:

How come you're not twin-charged FailFlora?
2ndGearRubber is offline  
Old 04-10-2012, 09:34 AM
  #9726  
Elite Member
iTrader: (7)
 
jeff_man's Avatar
 
Join Date: May 2007
Location: Dallas, Tx
Posts: 3,006
Total Cats: 103
Default

jeff_man is offline  
Old 04-10-2012, 10:35 AM
  #9727  
y8s
2 Props,3 Dildos,& 1 Cat
iTrader: (8)
 
y8s's Avatar
 
Join Date: Jun 2005
Location: Fake Virginia
Posts: 19,338
Total Cats: 573
Default

Originally Posted by Joe Perez
I loled.


Thorne gives Handler too much credit.

Seriously, Ella thinks a slutty comic who drinks a lot, drives drunk, does drugs, and fvcks everything with skin has more intrinsic value than David Thorne?

never!
y8s is offline  
Old 04-10-2012, 10:48 AM
  #9728  
Boost Pope
iTrader: (8)
 
Joe Perez's Avatar
 
Join Date: Sep 2005
Location: Chicago. (The less-murder part.)
Posts: 33,017
Total Cats: 6,587
Default

Originally Posted by blaen99
Joe, do you know if Thorne's stuff is real? Or is it purely made up, a la Tucker Max?
Well, he's a professional writer and satirist (meaning he has the mind of a seven year old), so I've always assumed that they're perhaps inspired by real-world events and then massively exaggerated.
Joe Perez is offline  
Old 04-10-2012, 11:36 AM
  #9729  
Elite Member
iTrader: (10)
 
Jeff_Ciesielski's Avatar
 
Join Date: Oct 2008
Location: Rhode Island
Posts: 1,770
Total Cats: 31
Default



The executable that produced this is 64k bytes. For the computer illiterate, that is really ------- small in todays world of $75 1 terabyte external drives that are small enough to fit in your hand.
Perspective:
You could fit 20 copies of it on a standard 3.5" floppy disk and have some space left over.
A .png screenshot of the youtube player (in standard size, not fullscreen) is about 6.5x larger than the program itself.

------- crazy.
Jeff_Ciesielski is offline  
Old 04-10-2012, 12:46 PM
  #9730  
Boost Pope
iTrader: (8)
 
Joe Perez's Avatar
 
Join Date: Sep 2005
Location: Chicago. (The less-murder part.)
Posts: 33,017
Total Cats: 6,587
Default

That's pretty interesting (and props.) I'd kind of lost track of the demo scene after I got out of the Amiga platform.

Rummaging around the Pouet site makes me rather curious about something. For instance, this demo was in the 4k category:



(For the non PC-literate, 4k is about the amount of information that will fit on two typewritten 8.5x11" sheets of paper. It's a staggeringly tiny amount of data.)

I just can't buy it. These demos have got to be downloading large amounts of information at runtime. How is that not cheating?
Joe Perez is offline  
Old 04-10-2012, 12:48 PM
  #9731  
Boost Czar
iTrader: (62)
 
Braineack's Avatar
 
Join Date: May 2005
Location: Chantilly, VA
Posts: 79,488
Total Cats: 4,077
Default

fractals make my boner hurt
Braineack is offline  
Old 04-10-2012, 12:51 PM
  #9732  
Elite Member
iTrader: (6)
 
blaen99's Avatar
 
Join Date: Sep 2010
Location: Seattle, WA
Posts: 3,611
Total Cats: 25
Default

Originally Posted by Joe Perez
That's pretty interesting (and props.) I'd kind of lost track of the demo scene after I got out of the Amiga platform.

Rummaging around the Pouet site makes me rather curious about something. For instance, this demo was in the 4k category:



(For the non PC-literate, 4k is about the amount of information that will fit on two typewritten 8.5x11" sheets of paper. It's a staggeringly tiny amount of data.)

I just can't buy it. These demos have got to be downloading large amounts of information at runtime. How is that not cheating?
Depends on how you define 4k. If I get to use libraries -and- have 4k of code, I could do that in 8k guarenteed, probably 4k myself. I don't see any evidence of that demo using textures, it appears to be entirely generated from geometric shapes defined in the code and sent out to a hardware renderer.
blaen99 is offline  
Old 04-10-2012, 01:03 PM
  #9733  
Elite Member
iTrader: (10)
 
Jeff_Ciesielski's Avatar
 
Join Date: Oct 2008
Location: Rhode Island
Posts: 1,770
Total Cats: 31
Default

Originally Posted by Joe Perez
I just can't buy it. These demos have got to be downloading large amounts of information at runtime. How is that not cheating?
I'm pretty sure part of the requirement is that it is all generated, i.e. no downloading textures/data.
Jeff_Ciesielski is offline  
Old 04-10-2012, 01:28 PM
  #9734  
Boost Pope
iTrader: (8)
 
Joe Perez's Avatar
 
Join Date: Sep 2005
Location: Chicago. (The less-murder part.)
Posts: 33,017
Total Cats: 6,587
Default

I'm just trying to comprehend how you could even define a single strawberry in 64k, much less render it, much less render it in the middle of a large garden filled with lots of things that aren't also strawberries. With music.
Joe Perez is offline  
Old 04-10-2012, 01:40 PM
  #9735  
Elite Member
iTrader: (6)
 
blaen99's Avatar
 
Join Date: Sep 2010
Location: Seattle, WA
Posts: 3,611
Total Cats: 25
Default

Originally Posted by Joe Perez
I'm just trying to comprehend how you could even define a single strawberry in 64k, much less render it, much less render it in the middle of a large garden filled with lots of things that aren't also strawberries. With music.
Depends on the library and/or sound hardware as to size for music.

As an example, I've done a full length song (~4 minutes) in about 2KB with full instrumentation using a MIDI format. The songs that are used in the 4kb and 64kb demos are incredibly simple, and would likely weigh in at a tenth of that or less I would imagine.

The single strawberry in 64k...I think I have a handle on how they did it in so small of a size.

I.e. shape Strawberry
{
Geometric points here defining the shape and reflective characteristics
}

render(Strawberry, screen location)

It would not surprise me at all that they could manage to display a strawberry in a couple hundred bytes at the most, if you exclude the render code.
blaen99 is offline  
Old 04-10-2012, 01:44 PM
  #9736  
Senior Member
iTrader: (8)
 
phillyb's Avatar
 
Join Date: Sep 2010
Location: misery
Posts: 1,127
Total Cats: 9
Default

phillyb is offline  
Old 04-10-2012, 01:48 PM
  #9737  
Boost Czar
iTrader: (62)
 
Braineack's Avatar
 
Join Date: May 2005
Location: Chantilly, VA
Posts: 79,488
Total Cats: 4,077
Default

noise.
Braineack is offline  
Old 04-10-2012, 01:48 PM
  #9738  
Boost Pope
iTrader: (8)
 
Joe Perez's Avatar
 
Join Date: Sep 2005
Location: Chicago. (The less-murder part.)
Posts: 33,017
Total Cats: 6,587
Default

Originally Posted by blaen99
The single strawberry in 64k...I think I have a handle on how they did it in so small of a size.

I.e. shape Strawberry
{
Geometric points here defining the shape and reflective characteristics
}

render(Strawberry, screen location)
Yeah, I understand how vector-based environment description languages work (I used to play with POVray back in the 286 era, and that was all text-based.)

I'm just looking at the huge diversity of objects in the video, and the high level of detail in each one (lots of polygons) and thinking that the description of all of the various objects in that environment seems like it'd take more than 64k, to say nothing of the renderer.
Joe Perez is offline  
Old 04-10-2012, 02:17 PM
  #9739  
Boost Czar
iTrader: (62)
 
Braineack's Avatar
 
Join Date: May 2005
Location: Chantilly, VA
Posts: 79,488
Total Cats: 4,077
Default





Braineack is offline  
Old 04-10-2012, 02:25 PM
  #9740  
Junior Member
 
lassi's Avatar
 
Join Date: Sep 2009
Location: Bergen, Norway
Posts: 128
Total Cats: 12
Default

I might actually have to watch this when it`s finally been enhanced in SUPER 3D


lassi is offline  

Thread Tools
Search this Thread
Quick Reply: The AI-generated cat pictures thread



All times are GMT -4. The time now is 12:15 AM.