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-   -   MSI Afterburner!!!! (https://www.miataturbo.net/gaming-91/msi-afterburner-70029/)

jeff_man 12-18-2012 09:57 PM

MSI Afterburner!!!!
 
3 Attachment(s)
I will never buy a non MSI video card again.

In the benchmark run you could see that video jerking.

Posting run 2 because 1 and 3 had 250 fps spikes making it look like a fox news graph.

https://www.miataturbo.net/attachmen...ine=1355885871

Without
https://www.miataturbo.net/attachmen...ine=1355885871

With
https://www.miataturbo.net/attachmen...ine=1355885871

Nagase 12-18-2012 10:00 PM

You realize afterburner works with every card, right? I use it on my EVGA and have for a long time.

Bryce 12-18-2012 10:10 PM

That... is.... Awesome!

Seriously, the number one thing that bothers me with games is when the video isn't smooth, I'm not talking dropping below 60 fps, but ^That kind of choppiness.

jeff_man 12-18-2012 10:18 PM


Originally Posted by Nagase (Post 960611)
You realize afterburner works with every card, right? I use it on my EVGA and have for a long time.

I have used it on a HIS card before and it didn't do any thing other then let me unlock voltage and adjust up to 10% over normal clocks. Auto OC it does on msi cards works well enough that i haven't had to do any manual tuning yet.

Nagase 12-18-2012 10:21 PM

I'm not sure what version you were using, but I can do all kinds of things on my EVGA 460.

I'll see if it's any different on an ASUS 670 4gb soon.

Joe Perez 12-18-2012 10:33 PM

I guess I don't understand what the charts are attempting to convey. In both of them, FPS is highly variable and is almost always lower than the refresh rate.

Nagase 12-18-2012 10:35 PM

That the change in vertical over horizontal is directly proportional to the displeasure of the gameplay.

Joe Perez 12-18-2012 11:05 PM

Huh.

Wouldn't it be better to reduce the quality* settings in order to achieve a consistently high** framerate, rather then to optimize the settings for a universally low framerate?


* = anti-aliasing, texture filtering, resolution, etc.

** = a framerate which is at least equal to the refresh rate.

Bryce 12-18-2012 11:07 PM


Originally Posted by Joe Perez (Post 960632)
Huh.

Wouldn't it be better to reduce the quality* settings in order to achieve a consistently high** framerate, rather then to optimize the settings for a universally low framerate?


* = anti-aliasing, texture filtering, resolution, etc.

** = a framerate which is at least equal to the refresh rate.

But eye candy! I don't deal with this. I just get baller vidya cards.

Nagase 12-18-2012 11:29 PM

It'd definitely be faster to have less load on the system, but there are some that can't bear to play games with less than maximum settings...

...says the person with a New 670 4gb on the way.

jeff_man 12-18-2012 11:45 PM

1 Attachment(s)

Originally Posted by Nagase (Post 960622)
I'm not sure what version you were using, but I can do all kinds of things on my EVGA 460.

I'll see if it's any different on an ASUS 670 4gb soon.

Again you can use it top manual OC but most things are limited to MSI cards. EVA has their own tool but is not as good.


Originally Posted by Joe Perez (Post 960632)
Huh.

Wouldn't it be better to reduce the quality* settings in order to achieve a consistently high** framerate, rather then to optimize the settings for a universally low framerate?


* = anti-aliasing, texture filtering, resolution, etc.

** = a framerate which is at least equal to the refresh rate.

https://www.miataturbo.net/attachmen...ine=1355892306

Ya if I was getting less then 45fps I would change settings but I'm running a bench tool that is trying to going for max stress and see how well the system runs.

Bryce 12-18-2012 11:45 PM


Originally Posted by Nagase (Post 960635)
It'd definitely be faster to have less load on the system, but there are some that can't bear to play games with less than maximum settings...

...says the person with a New 670 4gb on the way.

680 or bust!

jeff_man 12-18-2012 11:50 PM


Originally Posted by Bryce (Post 960647)
680 or bust!

Duel 660ti and going the triple soon.

Nagase 12-19-2012 12:18 AM


Originally Posted by Bryce (Post 960647)
680 or bust!

670 4gb is where the price to performance is!

...for 2560x1600, at least. :party:

Bryce 12-19-2012 12:53 AM


Originally Posted by jeff_man (Post 960649)
Duel 660ti and going the triple soon.

Done multiple GPUs before. Will never go back. I can see doing triple as better than just 2, but you're still at the mercy of driver support.

After that ordeal, I will always buy the best single GPU I can afford.

Nagase 12-19-2012 01:04 AM


Originally Posted by Bryce (Post 960662)
Done multiple GPUs before. Will never go back. I can see doing triple as better than just 2, but you're still at the mercy of driver support.

After that ordeal, I will always buy the best single GPU I can afford.

Just bump one down to Physix. Made a huge difference to have a card in Borderlands 2 and Batman. Every 2-3 generation upgrade leaves you with a usable card in physix. Pretty clever of them.

Joe Perez 12-19-2012 08:57 AM


Originally Posted by jeff_man (Post 960646)
Ya if I was getting less then 45fps I would change settings but I'm running a bench tool that is trying to going for max stress and see how well the system runs.

Huh.

I'd have thought that the goal was to achieve a framerate which was no lower than the refresh rate (60 FPS), such that you get one complete frame for each "scan" of the display. This avoids both tearing and studdering.

But what do I know? I've only been playing first-person shooters on the internet since 1996.

thenuge26 12-19-2012 09:23 AM

I don't think he was trying to play, joe, he was trying to benchmark. Obviously 60fps is best, but he just wants to see what he can squeeze out of that card.

Jeff you should jump into one of the massive Planetside2 battles and see how it does.

jeff_man 12-19-2012 10:16 AM


Originally Posted by Joe Perez (Post 960704)
Huh.

I'd have thought that the goal was to achieve a framerate which was no lower than the refresh rate (60 FPS), such that you get one complete frame for each "scan" of the display. This avoids both tearing and studdering.

But what do I know? I've only been playing first-person shooters on the internet since 1996.

Lets start by saying My Girlfriend works for id software, Because of that i stood next to John Carmack for about 30 minutes while he talked about v-sync, 120hz, screen tear and forcing screen tear to the top of the screen.

There is the 30 vs 60 fps debate that will go on for ever but I find that anything over 45 is smooth. Most newer (maybe last 5 years) game engines have adopted a top tear design where you don't get that middle screen tearing. It happens above the eye line in the top 10% of the screen so it's significantly less visible and even with v-sync on some still tear that top edge to keep from having frame drop do to v-sync. That's how rage runs 60fps on x360 with out dumbing down graphics as much. So new high graphic games you run max settings, get 45-60 fps and don't notice screen tearing like you us to.


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