How (and why) to Ramble on your goat sideways
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Not like this. Dialogue are like whispers, then explosions and background noises are 5x as loud. Star Trek in particular, so it's beeps, boops, door sliding noises, phasers and cheesy music drowning out everyone's voice. Night mode helps marginally, but it's still ridiculously bad. And these are the remastered versions. I guess they remastered them to only be usable for people with serious home theaters and during the day when everyone is awake. I used to never have this problem until lately.
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Goddammit Summit! I ordered a bunch of stuff on the 12th, and one of the parts never showed up as its backordered and dropshipped directly from the manufacturer. I would have never ordered it had I known it was backordered, but the website did not indicate as such. I've tried to cancel the part 3 times, but Summit can't seem to get ahold of the manufacturer to confirm it has or has not shipped yet, so they won't process a cancellation or refund.
This is why I need to order more things from Amazon. The part is $10 cheaper from Amazon, free shipping and actually in stock.
This is why I need to order more things from Amazon. The part is $10 cheaper from Amazon, free shipping and actually in stock.
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Actually, I just went back and checked the Summit invoice. Free shipping, no handling fee and no tax. Amazon would have charged me tax, but the total would have still come out less than Summit's total for the part alone, so unless that's built into Summit's pricing structure.
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I've never understood the big hoopla over Oculus. I don't see it ever catching on. Then again, I've never understood the big deal about 3D movies and TV either. I prefer my digital entertainment in 2 dimensions.
However, if someone could perfect some sort of touch sensory input for Oculus, then I'd be more willing to buy in. Combine that with a 360 degree treadmill that could react fast enough...
However, if someone could perfect some sort of touch sensory input for Oculus, then I'd be more willing to buy in. Combine that with a 360 degree treadmill that could react fast enough...
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I've never understood the big hoopla over Oculus. I don't see it ever catching on. Then again, I've never understood the big deal about 3D movies and TV either. I prefer my digital entertainment in 2 dimensions.
However, if someone could perfect some sort of touch sensory input for Oculus, then I'd be more willing to buy in. Combine that with a 360 degree treadmill that could react fast enough...
However, if someone could perfect some sort of touch sensory input for Oculus, then I'd be more willing to buy in. Combine that with a 360 degree treadmill that could react fast enough...
Virtuix Omni
there was one of these at the show. I didn't bother to try it. I did try another omni directional treadmill made by German company Ruag. It was ok but limited to a single speed.. i.e. not fast.
touch sensory input? Do you mean haptic feedback or more like kinect?
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ok.
Virtuix Omni
there was one of these at the show. I didn't bother to try it. I did try another omni directional treadmill made by German company Ruag. It was ok but limited to a single speed.. i.e. not fast.
touch sensory input? Do you mean haptic feedback or more like kinect?
Virtuix Omni
there was one of these at the show. I didn't bother to try it. I did try another omni directional treadmill made by German company Ruag. It was ok but limited to a single speed.. i.e. not fast.
touch sensory input? Do you mean haptic feedback or more like kinect?
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You don't need a treadmill for immersive VR to work.
In the early '90s, I got to play with a system called the Virtuality 1000CS. It had a stereoscopic HMD, and position tracking of the head, the torso, and a sort of gun-like thing held in the right hand. Said device contained a top-hat thumbstick for walking, and a fire button. For walking, "forward" was whatever direction your body was facing, if I recall correctly.
The system worked well, especially given the primitive technology of the era. A treadmill, even a theoretically perfect one (eg, a massless sphere) would detract from the experience.
In the early '90s, I got to play with a system called the Virtuality 1000CS. It had a stereoscopic HMD, and position tracking of the head, the torso, and a sort of gun-like thing held in the right hand. Said device contained a top-hat thumbstick for walking, and a fire button. For walking, "forward" was whatever direction your body was facing, if I recall correctly.
The system worked well, especially given the primitive technology of the era. A treadmill, even a theoretically perfect one (eg, a massless sphere) would detract from the experience.
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I've never known a more reliable car than an Accord. My '91 has gone 175k miles with no issues in the 12 years I've owned it. I think it had about 80k miles when I got it. The only things I've ever had to fix have been maintenance related.
It was in nice shape, stupidly low miles for the age, only dislike was that it was an automatic. But I know there's about 7 manual Accord wagons in all of the U.S. and none of them are for sale.
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On almost any other day, I could have left work early and headed over to snag it as soon as I saw it posted. Just swamped, couldn't even think about leaving. Called the seller as soon as I left work, and found out it had sold about 45 minutes prior.
It was in nice shape, stupidly low miles for the age, only dislike was that it was an automatic. But I know there's about 7 manual Accord wagons in all of the U.S. and none of them are for sale.
It was in nice shape, stupidly low miles for the age, only dislike was that it was an automatic. But I know there's about 7 manual Accord wagons in all of the U.S. and none of them are for sale.
I'd love to have an occulus rift however the only reason why i dont is that shitty resolution.. they say oh its hd blah blah blah.. bullshit its 960x1080 per eye for the hd and like 635x800 per eye for the standard one..I dont see it really taking off until they release the 4k version. I'd definitely get one though.
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Samsung details plans for 4K phones, own 64-bit processor for 2014-15
And bear in mind that Oculus can easily accommodate higher resolution. They just have to code in a few more pixels of distortion correction. Easy peasy.