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-   -   Perez and y8s nerd up and discuss Virtual Reality (https://www.miataturbo.net/insert-bs-here-4/perez-y8s-nerd-up-discuss-virtual-reality-59593/)

Joe Perez 03-20-2013 03:41 PM

Oh, and remember how this thread started with me suggesting that rmcelwee should strap a monitor to his head?



I’m one step closer to Azeroth

Joe Perez 04-25-2013 12:37 AM


y8s 04-25-2013 09:59 AM

omnidirectional treadmills...

they are exactly like walking or running...

through several thousand gallons of karo syrup.

thenuge26 04-25-2013 10:34 AM

Oculus Rift + keyboard and mouse = winning.

Oculus Rift + omnidirectional treadmills = torture, my favorite game is Arma II/DayZ. They aren't affectionately called "jogging simulators" for nothing. I mean the map for DayZ is 225km^2.

Maybe I just need to get a TrackIR instead of an Oculus Rift.

Joe Perez 04-25-2013 11:11 AM

Ok, yeah. The treadmill thing is probably a pain the ass IRL.

Just kind of cool to see interest continuing to spawn weird inventions here.

y8s 04-25-2013 11:40 AM

omni treadmills are not a new invention.

there's powered ones, unpowered, hamster style, etc. the concepts are pretty cool if you can get over the fact that they all pretty much fail.

the best omnidirectional treadmill is the one where you're not bound by cables.

Joe Perez 04-25-2013 11:46 AM


Originally Posted by y8s (Post 1005262)
the best omnidirectional treadmill is the one where you're not bound by cables.

I see what you did there. :D

thenuge26 04-25-2013 12:01 PM

This one I saw a while ago looks pretty cool. All of these would probably be really fun as a novelty, but not so much for playing every day.


Mobius 04-25-2013 05:26 PM

It seems to me that no treadmill/headset gamer is ever going to be competitive head to head with a keyboard/mouse gamer, given the lightning quick moves afforded by the mouse that the human body simply isn't going to be able to replicate in meatspace.

I would love to have an Oculus and an articulated cockpit simulator for Descent 2, however. Or any of the good flight sims.

y8s 04-26-2013 05:49 PM

expecting reality (or virtual reality) to be faster than some dumbed-down version like a mouse is kind of missing the point.

but it does raise a very different point: is gaming more fun when you're subjected to real world physics?

thenuge26 04-26-2013 06:43 PM

As far as FPSs go, I've never used a non-keyboard/mouse control that provided anywhere near the accuracy. That's not to say a 'gun controller' couldn't work. It's just that all the ones I've used either 1) were inaccurate or 2) got around the inaccuracy by making you aim with an on-screen crosshair that has too much latency to use.

I got all excieted to play some hunting game on my friend's PS3 with a Move gun controller. It even had a scope! But if you looked through the scope to the TV, you saw an on-screen crosshair that was nowhere near where the scope was pointing. What's the point?

The problem with current motion controls (for me) is that they HURT immersion, because of how poorly they work.

Joe Perez 04-28-2013 06:25 PM


Originally Posted by y8s (Post 1005759)
but it does raise a very different point: is gaming more fun when you're subjected to real world physics?

No, with a but:

Part of the fun of gaming is being immersed in an environment with entirely different physical laws. Personally, I cannot run as fast as the Scout, or carry objects as massive as the Heavy, or explosive-jump like the Soldier or the Demo.

On the other hand, some aspects of gaming are more enjoyable when they translate naturally from everyday paradigms to which we are all accustomed, such as turning my head to change my field of vision, or moving my arm in three-dimensional space to aim a weapon.

Thus, those elements of "real world physics" which enhance the playability and immersiveness of a game cause the fun to be doubled. Those elements which limit my ability play (by requiring constant physical exertion, for instance) cause it to be halved.

Joe Perez 04-28-2013 06:31 PM


Originally Posted by thenuge26 (Post 1005778)
(PS3 sucks)

The problem with current motion controls (for me) is that they HURT immersion, because of how poorly they work.

I wish that I could take people who have had such negative experiences and teleport them back twenty years to play for a few minutes on a Virtuality CS1000 machine. It really is an experience like no other which I have ever seen.

(I've yet to play with an Oculus Rift, so I have no idea how it will compare. The hybridization of a spatially-tracked HMD plus a conventional mouse is not something I can easily imagine.)

y8s 05-23-2013 02:07 PM

I got to check out an Oculus Rift dev kit today.

I'm still forming my opinions. My context is high-end pro HMD vs. consumer gaming HMD and hearing the opinions of a system integrator that we are very close with.

Short early impression: simple and effective for their target market.

I can tell you this: casually looking at it (no disassembly beyond what they expect you to do for normal use), I'm thinking it is a Galaxy Note II display and some relatively simple optics. Plus a swanky plastic housing and strap.

Joe Perez 03-26-2014 08:44 AM

18 Attachment(s)
And it's finally happened:

'Project Morpheus' is Sony's virtual reality headset for the PlayStation 4

Project Morpheus Hands On: A Look at Sony’s VR Headset for PlayStation 4 - Personal Tech News - WSJ


https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866
https://www.miataturbo.net/attachmen...ine=1395837866

y8s 03-26-2014 09:58 AM

Joe, no.

THIS finally happened.

Facebook Buys Oculus, Virtual Reality Gaming Startup, For $2 Billion - Forbes

the sony product is just a copy cat of the single phablet oculus solution.

we pondered doing a similar product but decided it wasn't our market.
my codename: FaceCave

I guess I will let FaceBook have that.

Joe Perez 03-26-2014 10:04 AM


Originally Posted by y8s (Post 1115131)
Joe, no.

THIS finally happened.
(...)

Yeah, I saw that too. The forums seem quite divided by it.

I honestly am more excited about the Sony product, though. There are more important factors than which display technology is better or who copied who. The simple fact is that the Sony product is in a much better position to deliver on the promise of truly immersive VR, since it's going into an environment which is already populated by handheld position-and-orientation-tracking controllers designed to move freely in three dimensions.

By comparison, Oculus, regardless of who owns it, is still a fancy monitor being used in an environment centered around the paradigm of a seated operator using two-dimensional input devices on a flat surface.

rleete 03-26-2014 12:46 PM

2 Attachment(s)
Face it, this is how most people will use it:

Full_Tilt_Boogie 03-26-2014 05:20 PM

The Oculus Rift dev kit #2 is taking too long to come out. Its needs 1080p like last year.
I guess sony is going to step up to the plate with something more affordable than the super expensive, narrow FOV, shit theyve been selling.

y8s 03-26-2014 07:57 PM

perhaps I am a bit jaded but I haven't seen a head mounted display that wasn't shit for anything under 10,000 dollars.

HOWEVER

I'm not their target market.

Tw34k 03-27-2014 10:38 PM

2 Attachment(s)
Rift + Fegbook = No bueno

Attachment 239308

https://www.miataturbo.net/attachmen...ine=1395974660

Joe Perez 05-01-2014 12:42 PM

1 Attachment(s)
The future of gaming:

https://www.miataturbo.net/attachmen...ine=1398962522

Full_Tilt_Boogie 05-01-2014 01:36 PM

2 Attachment(s)
Only casuals play games on the toilet. I browse MTnet.

The real future lies in Oculus Rift + Fleshlight penis controller
https://www.miataturbo.net/attachmen...ine=1398965763

Waifu age. Engage.

https://www.miataturbo.net/attachmen...ine=1398965763

Joe Perez 05-08-2014 11:46 AM

4 Attachment(s)
https://www.miataturbo.net/attachmen...ine=1399563970

https://www.miataturbo.net/attachmen...ine=1399563970

https://www.miataturbo.net/attachmen...ine=1399563970

https://www.miataturbo.net/attachmen...ine=1399563970

Joe Perez 06-26-2014 10:13 AM

https://developers.google.com/cardboard/

y8s 06-26-2014 02:07 PM

And this is why we decided not to compete with Oculus.

Joe Perez 01-06-2015 12:17 PM

1 Attachment(s)
https://www.miataturbo.net/attachmen...ine=1420564660

y8s 01-06-2015 12:43 PM

so what you're saying is we should invent a human autofeeder...

Joe Perez 01-06-2015 01:01 PM

1 Attachment(s)

Originally Posted by y8s (Post 1194122)
so what you're saying is we should invent a human autofeeder...

I see absolutely no potential for misuse in such an innovation whatsoever.

https://www.miataturbo.net/attachmen...ine=1420567301

y8s 01-06-2015 03:48 PM


Originally Posted by Joe Perez (Post 1194129)
I see absolutely no potential for misuse in such an innovation whatsoever.

https://www.miataturbo.net/attachmen...ine=1420567301

Maybe we can sell it to the libertarians then.

Joe Perez 06-30-2015 03:21 PM

1 Attachment(s)
So this is kind of interesting:

Gear VR Innovator Edition for GS6 and GS6 edge

https://www.miataturbo.net/attachmen...ine=1435692104

From what I gather, it's basically Cardboard optimized specifically for use with the Galaxy S6, interfacing to it via USB and adding some side-mounted controls (touchpad, VCR controls) to compensate for the occlusion of the touchscreen.

For $99 (with coupon until Jul 11), I'm contemplating one just to use with the Oculus Cinema app on the train. I have an 8" Android tablet that I use for movie-watching right now, but it can be less-than-optimal early in the morning when sunlight is pouring directly into the train.

Erat 03-10-2016 09:13 PM

1 Attachment(s)
Wasn't sure weather to post this here or the computer specs thread.

http://store.steampowered.com/app/323910/
https://www.miataturbo.net/attachmen...ine=1457662393


However, i am being constrained by USB 2.0. Perhaps a PCI or PCI-Ex1 USB 3.0 card could work? mehh

gesso 03-10-2016 09:59 PM

Edit: I just realized I replied to a post from 2011... Lol.

Any of you played with a Vive yet? Cause that shit is amazingly awesome.

gesso 04-15-2016 05:13 AM

2 Attachment(s)
Borrowing a friends Rift for a few days, just got everything setup (I got a new GPU) and mucked around a bit. Pretty good so far, but all I've played with is some of the demo games. Need to go to bed now, but I'll update if I play any actual good ones.

Also, the new GPU netted me this :party:
https://www.miataturbo.net/attachmen...ine=1460711608

Yes, I should probably upgrade my OS before my Vive gets here :p

gesso 05-08-2016 02:59 PM

Update, Elite Dangerous on rift was pretty cool, felt immersive. But...







EVERYTHING on the Vive has been amazing so far. Productivity on car stuff is going to plummet.

Joe Perez 05-08-2016 03:12 PM

Interesting. How's the content?

Could it be that 1993 is finally going to happen?

Erat 05-08-2016 08:28 PM

Didn't it go on sale at retail stores yesterday?

good2go 05-09-2016 12:30 AM


Originally Posted by Erat (Post 1329889)

Didn't it go on sale at retail stores yesterday?

Actually, FedX delivered my son's Vive last Thursday, but yeah, they're definitely available.
(and his Oculus Rift arrived a week before that)

gesso 05-09-2016 05:01 AM


Originally Posted by Joe Perez (Post 1329849)
Interesting. How's the content?

Could it be that 1993 is finally going to happen?

Setup/Valve Intro: Very well done, I've had 6 other people go though this and all of them have come away impressed by the immersion. Having someone else poke you with the controller is almost uncomfortable, this rendered object floating in space suddenly touches you in the real world.

The Lab: Fun portal like world, 8(9?) mini games, some of which (the bow and arrow and the arcade game) are worth playing again, some of which are interesting for about 5 min.

Vanishing Realms: RPG - Imagine being in a dark dungeon and you are literally holding (waving around) a torch in one hand and a sword in the other. The lighting from the torch is actually rendered from where you are putting it in space and you have to sheath your sword to pick anything up. To regain health you put food to your face to eat it. You actually have to block with the sword and duck to avoid swinging blows. You can lean out from behind a pillar to shoot an arrow at your foe. The graphics are a bit cartoony but I'm sure that'll get better (some of the scenes in The Lab are hard to tell if they are rendered or real images overlayed on laser scans).

Call of the Starseed: Myst meets the Goonies in VR. I just spent the last 2.5 hours playing this game and the only thing I'm sad about is that I completed it. I will happily give them more money when they come out with more content.


I've got more vanishing realms to play, but I need to look for more games now :party:


Originally Posted by Erat (Post 1329889)
Didn't it go on sale at retail stores yesterday?


Originally Posted by good2go (Post 1329933)
Actually, FedX delivered my son's Vive last Thursday, but yeah, they're definitely available.
(and his Oculus Rift arrived a week before that)

Yep I pre-ordered in early April and got mine last week.

Girz0r 06-05-2016 01:19 PM

:likecat:


y8s 09-08-2016 03:49 PM

playing with a toy we just got at work:


https://cimg5.ibsrv.net/gimg/www.mia...3b8e20159b.png

https://cimg6.ibsrv.net/gimg/www.mia...198ccb51d0.png

https://cimg8.ibsrv.net/gimg/www.mia...7132ef2acf.png


I gotta say... this implementation with the room-aware sensors is pretty damn cool.

Reverant 09-09-2016 01:24 PM

Meet me at the holodeck number one.

kenzo42 12-31-2016 03:35 AM

Anyone use the Samsung Gear VR? Is it worth getting? I already have the S6 so no phone required.


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