Originally Posted by Braineack
(Post 794330)
actually it does in the code, but no idle up adder that you havent added yet. ;)
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All this look like a dream the only thing missing is the fix to the sequential bug good work guys
off course we have to wait for 3.2 for that one. |
(Sent from phone via capitalism)
Yes. Buts its mapdot I was saying wrong thing ...since you'll be idling at higher map value |
One question I am not sure if it is much to ask but is it not posible to use another pin to as input to ac up signal. The reason i am using pe1 for table switch (is the only pin available for this) I already have pe0 for launch control so i can use the clutch lock out :) and i just need another pin to activated the code (js4(ad7),js5(ad6),Js11(pa0) are suitable) I prefer js4 or js5 this way if I ever need to go full cop I would not have any issue but js11 is acceptable to I am running waste spark right now any ways.
Thanks again Juan |
Originally Posted by juansh
(Post 794760)
One question I am not sure if it is much to ask but is it not posible to use another pin to as input to ac up signal. The reason i am using pe1 for table switch (is the only pin available for this) I already have pe0 for launch control so i can use the clutch lock out :) and i just need another pin to activated the code (js4(ad7),js5(ad6),Js11(pa0) are suitable) I prefer js4 or js5 this way if I ever need to go full cop I would not have any issue but js11 is acceptable to I am running waste spark right now any ways.
Thanks again Juan If you can contribute a wiring guide for DIYPNP board for any of these switches I'll look at adding the code. I'm just not sure if you have enough Input circuits to condition the incoming switches, how to pull them out of the uS module etc, and I don't want to be left with support questions asking how to safely enable those inputs without your help. G |
Originally Posted by gslender
(Post 794762)
What uses these now? js4(ad7), js5(ad6), Js11(pa0) ??
If you can contribute a wiring guide for DIYPNP board for any of these switches I'll look at adding the code. I'm just not sure if you have enough Input circuits to condition the incoming switches, how to pull them out of the uS module etc, and I don't want to be left with support questions asking how to safely enable those inputs without your help. G |
Originally Posted by gslender
(Post 794762)
What uses these now? js4(ad7), js5(ad6), Js11(pa0) ??
If you can contribute a wiring guide for DIYPNP board for any of these switches I'll look at adding the code. I'm just not sure if you have enough Input circuits to condition the incoming switches, how to pull them out of the uS module etc, and I don't want to be left with support questions asking how to safely enable those inputs without your help. G http://www.diyautotune.com/diypnp/do...Launch_Control Home work done :) Just follow the instructions for launch control input and in tunner studio pic the pin that was use in the pnp for the "lauch control mod" js4, js5 or pa0 Juan |
Also we you can build in the proto board the following circuit :
http://msextra.com/doc/ms1extra/MS_E....htm#mapswitch Then is as simple as taking the output signals from this circuit and jumper them to the appropriate available pin in the pnp (ADC1=JS5, ADC2=JS4,PA0=JS11) Juan |
Here you can find a more detailed list of what is the use of the already mentioned cpu pins
for both ms2 and he ms2 module that the pnp use. http://msextra.com/doc/ms2extra/MS2-...htm#ms2options |
Spent the morning adjusting the clutch switch to avoid accidentally getting into CL idle while lightly slipping the clutch (traffic crawling). I ended up having to fashion an extender to the pushrod of the switch, so that it will only be triggered by a deep clutch press (when actually shifting). Maybe I just have a heavy left foot, but this mod did the trick for me!
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I'm sorry, and I'm not trying to be difficult, but after following those links, I can't easily see what I'd follow to duplicate your desired requirement of enabling another hardware input.
Have a look at this link.. http://www.diyautotune.com/diypnp/docs.html And tell me which of the 18 pin center header inputs you think you want to add - I'd like to ensure I test this and validate that indeed the input is working. G |
Originally Posted by gslender
(Post 794787)
I'm sorry, and I'm not trying to be difficult, but after following those links, I can't easily see what I'd follow to duplicate your desired requirement of enabling another hardware input.
Have a look at this link.. http://www.diyautotune.com/diypnp/docs.html And tell me which of the 18 pin center header inputs you think you want to add - I'd like to ensure I test this and validate that indeed the input is working. G |
I not demanding anything but i just wanted to point out that finally 3.2 is out :)
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The ms2/extra team have changed the license agreement and have restricted the works.... So I may not legally be able to do anything beyond 3.1.4
I'd suggest you follow and chime in if you feel this is a good/bad thing. G |
thats not cool at all, i just read this on msextra as you where posting this, as it goes to my email...
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from a software development standpoint what they are doing is not at all wrong, they are simply trying to gain some QC and/or oversight over the code versions and modifications that are being distributed.
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I read the licence agreement and i think you are taking this the wrong way. They only want you to show the the code before realeasing it they never wanted to stop development. That why the source code is available.
I think the dev already reply one of your post at msextra just show them the code before you release it and i am sure they won't deny you the permission for distribution. also if is for personal use yo can modify the code and you do not have to ask permission for that only for redistribution. |
Originally Posted by juansh
(Post 794960)
I read the licence agreement and i think you are taking this the wrong way. They only want you to show the the code before realeasing it they never wanted to stop development. That why the source code is available.
I think the dev already reply one of your post at msextra just show them the code before you release it and i am sure they won't deny you the permission for distribution. also if is for personal use yo can modify the code and you do not have to ask permission for that only for redistribution. you have to remember that they have a brand to protect, and crappy code releases can tarnish their reputation quickly. |
im just looking at it as being discouraging to people just getting into it that could actually write code and help expand its funtionality and all that fun shit...lol...
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they have no issue with personal mods, its when you redistribute it they want to have a peak at it first
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