TTE Build - how busted is this?
So I'm looking at moving into TT fairly soon, and I'm trying to build a halfway competitive car for TTE. Here are the main goals for now:
1) Learn the ropes in TT with the mods I have on the car, more or less. Eventually I will add power and move into a different class. 2) Stay in E. My car (with my crappy driving, anyway) will not be competitive in D in AZ. 3) Maybe win a tire or two. So here's how it classes out right now: +3 LSD +2 Borla muffler +1 Gutted cat +3 Tein dampers +2 Springs +2 Bars (RB front, OEM rear) Two options for tires (I have 9" wheels): +6 225 NT-01s (+7, -1 for tire size, base is 235) +3 205 R6s (+10, -7 for size) So that's a total of +19 with the NT01s or +16 with the R6s. The R6s would be used, because I'm too cheap to buy any new HoHos right now. I also have an air intake I would throw back on if running R6s. Free mods: NB2 header, PS delete, DTC60s all around, seats/six points, Koyo radiator, clutch, etc. A couple of questions: 1) Are there any points I'm wasting with mods that won't buy me anything? Any mods I should do instead? 2) I had to gut the cat because it plugged up. Since I'm already taking points for that, will I see any real gains with the RB race midpipe? Or am I just wasting money at that point? |
The cat will not hurt power much. Put in a functioning one and regain your point.
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Originally Posted by 2ndGearRubber
(Post 876681)
The cat will not hurt power much. Put in a functioning one and regain your point.
25) Removal, upgrade, or modification of catalytic converter(s). +1 1. Get a dyno reclass. Youll never make it on points, trust me. 2. Use the following breakdown (assuming a TTE base class with no * and ~134whp/2360lbs, which seems to be common) Free mods: Megasquirt/DIYPNP Dump the MAF and use IAT Header and a SM exhaust Point mods: +3 Torsen, OS Giken if you can spend the dollarbucks +3 shocks +2 springs +3 205 R6s +3 Front air dam +3 Splitter That leaves you +2 to spend. You could do swaybars or a rear diffuser. Personally, Id spend it on the rear diffuser before I spent it on swaybars. |
Originally Posted by cucamelsmd15
(Post 876773)
You still take a point for an aftermarket cat. You take a point for gutting a cat too.
If it were me (assuming you have a 1.8 car since youre a *TE base class), I would: 1. Get a dyno reclass. Youll never make it on points, trust me. 2. Use the following breakdown (assuming a TTE base class with no * and ~134whp/2360lbs, which seems to be common) Free mods: Megasquirt/DIYPNP Dump the MAF and use IAT Header and a SM exhaust Point mods: +3 Torsen, OS Giken if you can spend the dollarbucks +3 shocks +2 springs +3 205 R6s +3 Front air dam +3 Splitter That leaves you +2 to spend. You could do swaybars or a rear diffuser. Personally, Id spend it on the rear diffuser before I spent it on swaybars. |
I don't think 134whp, 2360LB applies on NB. That sounds like a NA Dyno classing.
I used to say Dyno class. But I then heard of a Dyno graph of a zero points long block motor, with only cat and muffler points. It was making a ton of power, right at the limit. Done right. Especially with reflash ECU can make big power |
Originally Posted by bellwilliam
(Post 877721)
I don't think 134whp, 2360LB applies on NB. That sounds like a NA Dyno classing.
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Originally Posted by cucamelsmd15
(Post 876773)
Point mods: +3 Torsen, OS Giken if you can spend the dollarbucks +3 shocks +2 springs +3 205 R6s +3 Front air dam +3 Splitter That leaves you +2 to spend. You could do swaybars or a rear diffuser. Personally, Id spend it on the rear diffuser before I spent it on swaybars. |
I couldn't agree more. I ran with just an air damn and a splitter for a few events, and it was VERY unbalanced. I spun at every event.
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Then do +3 for a dam and +4 for a wing.
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Originally Posted by cucamelsmd15
(Post 877780)
Why wouldnt it? It applies to the NB motor in the NA chassis, because thats what this car was.
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Originally Posted by bellwilliam
(Post 878382)
I am pretty sure NB gets worse power to wright ratio than NA. Not much, probably 20-40lb from what I've seen
Do any of you run cats in your track cars (assuming you also street drive them)? A couple of people have told me that track duty tends to kill cats due to the heat, which is why I'm hesitant to just throw a new cat on there. |
Originally Posted by Nate99
(Post 878565)
When dyno reclassing, you mean?
Do any of you run cats in your track cars (assuming you also street drive them)? A couple of people have told me that track duty tends to kill cats due to the heat, which is why I'm hesitant to just throw a new cat on there. |
Originally Posted by MartinezA92
(Post 878573)
I killed 3 cats on track. I gave up and just stopped using one.
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