Forza 4
#121
Tour de Franzia
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Ok, just played a bunch if races in all cars. First, the bad news, the rear view mirror is choppy, and not that big of a deal, and you will need kinect to use the mirrors because on some cars the mirrors are too far out to see. The AI sucks, I beat all three races easily on the second race. They are more aggressive than before, but still not defensive enough nor fast enough and I played on simulation and hard for all games from the start. These are the only bad things.
The good:
You feel.more connected to the car than any game I've played, even iRacing. Starts are much easier to control wheel spin. The brakes are very realistic in regards to pedal pressure and trail braking, the game rewards smooth throttle transition and seriously rewards smooth hands on the wheel. The bouncing off the curbs is gone. The mechanical grip breakaway is awesome. The car slides correctly now when you go too hot or too much throttle and you keep momentum, I can even drive the cougar muscle car properly. The tire physics are damn near perfect, zero complaints.
Damn good demo. I'm serious, this is going to keep me occupied for a long time.
The good:
You feel.more connected to the car than any game I've played, even iRacing. Starts are much easier to control wheel spin. The brakes are very realistic in regards to pedal pressure and trail braking, the game rewards smooth throttle transition and seriously rewards smooth hands on the wheel. The bouncing off the curbs is gone. The mechanical grip breakaway is awesome. The car slides correctly now when you go too hot or too much throttle and you keep momentum, I can even drive the cougar muscle car properly. The tire physics are damn near perfect, zero complaints.
Damn good demo. I'm serious, this is going to keep me occupied for a long time.
#122
Elite Member
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Join Date: Feb 2008
Location: Birmingham Alabama
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Ok, just played a bunch if races in all cars. First, the bad news, the rear view mirror is choppy, and not that big of a deal, and you will need kinect to use the mirrors because on some cars the mirrors are too far out to see. The AI sucks, I beat all three races easily on the second race. They are more aggressive than before, but still not defensive enough nor fast enough and I played on simulation and hard for all games from the start. These are the only bad things.
The good:
You feel.more connected to the car than any game I've played, even iRacing. Starts are much easier to control wheel spin. The brakes are very realistic in regards to pedal pressure and trail braking, the game rewards smooth throttle transition and seriously rewards smooth hands on the wheel. The bouncing off the curbs is gone. The mechanical grip breakaway is awesome. The car slides correctly now when you go too hot or too much throttle and you keep momentum, I can even drive the cougar muscle car properly. The tire physics are damn near perfect, zero complaints.
Damn good demo. I'm serious, this is going to keep me occupied for a long time.
The good:
You feel.more connected to the car than any game I've played, even iRacing. Starts are much easier to control wheel spin. The brakes are very realistic in regards to pedal pressure and trail braking, the game rewards smooth throttle transition and seriously rewards smooth hands on the wheel. The bouncing off the curbs is gone. The mechanical grip breakaway is awesome. The car slides correctly now when you go too hot or too much throttle and you keep momentum, I can even drive the cougar muscle car properly. The tire physics are damn near perfect, zero complaints.
Damn good demo. I'm serious, this is going to keep me occupied for a long time.
#123
Cpt. Slow
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I should add about my AI comment. As Hustler said, this game seems easier. I played on medium which used to give me a little challenge, but since they're not always in my way, I breezed by them.
It kind of says something where my best out of three laps is still 10 seconds behind the top of the leader board, but also beating all the AI.
It kind of says something where my best out of three laps is still 10 seconds behind the top of the leader board, but also beating all the AI.
#124
Elite Member
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Only medium? Come on, be a man. Only time I ever race at anything less that 100% is when I am in a R1 race car that needs traction control to not be an impossible mess to drive wide open. Otherwise, no assists is the only way to play.
I am ready to deal out some brutal rape in this game. We really need to organize some big races on here. I only took part in one or two races with F3, and then it was only like 2 or 3 people.
I am ready to deal out some brutal rape in this game. We really need to organize some big races on here. I only took part in one or two races with F3, and then it was only like 2 or 3 people.
#125
Tour de Franzia
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I agree about the arcade feel, but the car physics are right on the money. I think its easier because you can trail brake on slip angle and maintain it on exit. They're still braking in places where I'm flat. Also, the rubber on the track was not in the right places on line, but we are 1% players in a fake track.
#132
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I'm ready to see how driving the Miata improved. I had some complaints with it in F3, but seeing how the overall physics improved, I'd be willing to guess that they have made it more realistic.
I also hope they kept the vinyl customization ****. I haven't looked into that part of the game, but that was one of my favorite things to do in 3. Once I pretty much completed everything there was to do, anyway.
AND, I hope they added the GP section of Nurburgring. I liked that in GT5.
I also hope they kept the vinyl customization ****. I haven't looked into that part of the game, but that was one of my favorite things to do in 3. Once I pretty much completed everything there was to do, anyway.
AND, I hope they added the GP section of Nurburgring. I liked that in GT5.
#133
I wished they made certain sim damage not repairable and some should take longer to repair, engine damage, tranny, drive shaft, rear end, etc depending on what happened shouldn't be repairable, or make it take a while.
Yet to see what the race cars hold but I want to see repairable aero pieces on the race cars. Take damage to a front air dam, splitter, facia or rear, etc should be able to swap out with a new piece.
Annoying not to be able to repair a race cars body damage yet a whole ******* engine can be fixed.
As well as specifiy what you want to do when you come to the pits, change tires\repairs\fuel, Very annoying to get fresh set of tires with only 50% wear on current tires and only really need fuel for the last little bit of the race. Espically since everytime you get new tires, they are allways cold.
Demo looked mainly like a rehash of the last with updated physics.
mine qualms, will check out how much they did change once it comes out.
Yet to see what the race cars hold but I want to see repairable aero pieces on the race cars. Take damage to a front air dam, splitter, facia or rear, etc should be able to swap out with a new piece.
Annoying not to be able to repair a race cars body damage yet a whole ******* engine can be fixed.
As well as specifiy what you want to do when you come to the pits, change tires\repairs\fuel, Very annoying to get fresh set of tires with only 50% wear on current tires and only really need fuel for the last little bit of the race. Espically since everytime you get new tires, they are allways cold.
Demo looked mainly like a rehash of the last with updated physics.
mine qualms, will check out how much they did change once it comes out.
#134
Cpt. Slow
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BTW we're all expecting you to be one of the best, most of us haven't touched a 90hp miata in a while. No pressure.
P.S. And Hustler will be on the start/finish line checking his compression.
P.S. And Hustler will be on the start/finish line checking his compression.
#136
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One thing I noticed about the force feedback compared to F3 is its harder to tell when the rear wheels have grip. In F3 you would know instantly because the wheel would go slack the moment the rears (or the front) lost grip. I find it to be a little more mysterious.
#137
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That's no good. That is my #1 complaint with GT5 and why I hate it so much. Not only feedback on the wheel, but the complete lack of notification of traction loss when using the controller. You'll be cornering well lap after lap, then for whatever reason on the next lap, mid turn the rear breaks traction and before you know it the rear end has crept well past where you need it to be. Once that happens to me, I can rarely, cleanly get it back under control. It begins a cluster **** of over corrections, back and forth until I usually end up nose first into a wall. Like the tires have way too much grip and grab way too easily. Never felt that in Forza. It's far easier to drive at the limit and cars are generally far more forgiving when you make a small error. Much more realistic in my opinion.
#139
Cpt. Slow
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Ever tracked a real car? I feel loss of traction in the gas pedal easier than the steering wheel. It certainly doesn't become completely limp just cause my back breaks loose. Sure it feels good with a simulated racing wheel, but not technically accurate if they're going for realism.
#140
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I will admit that I have very limited high performance driving experience. I have a few autocrosses under my belt and drive very aggressively on the street. In my depowered Miata, at least when front wheel traction is lost, the steering wheel will go slack. Forza 3 does this. Forza 4 doesn't.
I lack the experience to definitely tell what it should feel like when rear traction is lost.
I lack the experience to definitely tell what it should feel like when rear traction is lost.