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Old 10-03-2011, 10:46 PM
  #121  
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Ok, just played a bunch if races in all cars. First, the bad news, the rear view mirror is choppy, and not that big of a deal, and you will need kinect to use the mirrors because on some cars the mirrors are too far out to see. The AI sucks, I beat all three races easily on the second race. They are more aggressive than before, but still not defensive enough nor fast enough and I played on simulation and hard for all games from the start. These are the only bad things.

The good:
You feel.more connected to the car than any game I've played, even iRacing. Starts are much easier to control wheel spin. The brakes are very realistic in regards to pedal pressure and trail braking, the game rewards smooth throttle transition and seriously rewards smooth hands on the wheel. The bouncing off the curbs is gone. The mechanical grip breakaway is awesome. The car slides correctly now when you go too hot or too much throttle and you keep momentum, I can even drive the cougar muscle car properly. The tire physics are damn near perfect, zero complaints.

Damn good demo. I'm serious, this is going to keep me occupied for a long time.
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Old 10-03-2011, 10:51 PM
  #122  
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Originally Posted by hustler
Ok, just played a bunch if races in all cars. First, the bad news, the rear view mirror is choppy, and not that big of a deal, and you will need kinect to use the mirrors because on some cars the mirrors are too far out to see. The AI sucks, I beat all three races easily on the second race. They are more aggressive than before, but still not defensive enough nor fast enough and I played on simulation and hard for all games from the start. These are the only bad things.

The good:
You feel.more connected to the car than any game I've played, even iRacing. Starts are much easier to control wheel spin. The brakes are very realistic in regards to pedal pressure and trail braking, the game rewards smooth throttle transition and seriously rewards smooth hands on the wheel. The bouncing off the curbs is gone. The mechanical grip breakaway is awesome. The car slides correctly now when you go too hot or too much throttle and you keep momentum, I can even drive the cougar muscle car properly. The tire physics are damn near perfect, zero complaints.

Damn good demo. I'm serious, this is going to keep me occupied for a long time.
I agree with everything you have said, except I wouldn't go so far as to say the AI sucks, except for them being too slow and like you said, not defensive enough. Then again, it's hard to be defensive when you are passing them like they are sitting still, so fix the too slow issue and I bet the defensive issue would be far less noticeable. Even in F3 I had to build a car that barely made it into the correct class just to have any challenge. If I built a car that maxed out a certain class, I would blow the doors off of everything at 100% difficulty. F4 seems like it will be about the same, but oh well, such a minor complaint. Everything else so far I love. Plus it's hard to get full enjoyment out of a demo with stock cars on stock tires on a shitty track. I HATE that track. Then again there are very few fantasy tracks I enjoy. GT series has decent fantasy tracks, but everything in Forza seems a little too far out there, and too scenic to feel real to me. Ends up making the race experience look more like an arcade racer.
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Old 10-03-2011, 10:54 PM
  #123  
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I should add about my AI comment. As Hustler said, this game seems easier. I played on medium which used to give me a little challenge, but since they're not always in my way, I breezed by them.

It kind of says something where my best out of three laps is still 10 seconds behind the top of the leader board, but also beating all the AI.
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Old 10-03-2011, 10:57 PM
  #124  
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Only medium? Come on, be a man. Only time I ever race at anything less that 100% is when I am in a R1 race car that needs traction control to not be an impossible mess to drive wide open. Otherwise, no assists is the only way to play.

I am ready to deal out some brutal rape in this game. We really need to organize some big races on here. I only took part in one or two races with F3, and then it was only like 2 or 3 people.
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Old 10-03-2011, 10:59 PM
  #125  
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I agree about the arcade feel, but the car physics are right on the money. I think its easier because you can trail brake on slip angle and maintain it on exit. They're still braking in places where I'm flat. Also, the rubber on the track was not in the right places on line, but we are 1% players in a fake track.
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Old 10-03-2011, 11:04 PM
  #126  
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Originally Posted by curly
It's not bad. First time I've seen an AI not blindly follow the racing line. Otherwise pretty much the same. Got thoroughly depressed when I scored only in the 39% after two laps in every "rival" race, but other than that I like it. Stupid track.
11% bitches first hot lap

i like ai changes, no more medium is to easy and hard is to hard. hard feels like amateur racing and that's all i wanted. as for it feeling to east, look at the cars you are racing. 3/4 of you out car class.
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Old 10-03-2011, 11:12 PM
  #127  
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Originally Posted by jeff_man
11% bitches first hot lap

i like ai changes, no more medium is to easy and hard is to hard. hard feels like amateur racing and that's all i wanted. as for it feeling to east, look at the cars you are racing. 3/4 of you out car class.
I will rape you in your ******* mouth when we run spec Miata.
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Old 10-03-2011, 11:13 PM
  #128  
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Not interested after messing with the demo, I'll wait to see with someones copy of the full game.
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Old 10-03-2011, 11:18 PM
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Originally Posted by Techsalvager
Not interested after messing with the demo, I'll wait to see with someones copy of the full game.
How about you watch the way you post on here and i might not kick hour ***?
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Old 10-03-2011, 11:20 PM
  #130  
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Originally Posted by hustler
How about you watch the way you post on here and i might not kick hour ***?
How about, no.
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Old 10-03-2011, 11:21 PM
  #131  
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Originally Posted by Techsalvager
How about, no.
Ok, I was just checking. You never know...
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Old 10-03-2011, 11:21 PM
  #132  
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I'm ready to see how driving the Miata improved. I had some complaints with it in F3, but seeing how the overall physics improved, I'd be willing to guess that they have made it more realistic.

I also hope they kept the vinyl customization ****. I haven't looked into that part of the game, but that was one of my favorite things to do in 3. Once I pretty much completed everything there was to do, anyway.

AND, I hope they added the GP section of Nurburgring. I liked that in GT5.
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Old 10-03-2011, 11:37 PM
  #133  
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I wished they made certain sim damage not repairable and some should take longer to repair, engine damage, tranny, drive shaft, rear end, etc depending on what happened shouldn't be repairable, or make it take a while.

Yet to see what the race cars hold but I want to see repairable aero pieces on the race cars. Take damage to a front air dam, splitter, facia or rear, etc should be able to swap out with a new piece.

Annoying not to be able to repair a race cars body damage yet a whole ******* engine can be fixed.

As well as specifiy what you want to do when you come to the pits, change tires\repairs\fuel, Very annoying to get fresh set of tires with only 50% wear on current tires and only really need fuel for the last little bit of the race. Espically since everytime you get new tires, they are allways cold.

Demo looked mainly like a rehash of the last with updated physics.

mine qualms, will check out how much they did change once it comes out.
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Old 10-03-2011, 11:40 PM
  #134  
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BTW we're all expecting you to be one of the best, most of us haven't touched a 90hp miata in a while. No pressure.

P.S. And Hustler will be on the start/finish line checking his compression.
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Old 10-04-2011, 12:00 AM
  #135  
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Oh, **** you buddy. That cut deep.
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Old 10-04-2011, 03:21 AM
  #136  
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One thing I noticed about the force feedback compared to F3 is its harder to tell when the rear wheels have grip. In F3 you would know instantly because the wheel would go slack the moment the rears (or the front) lost grip. I find it to be a little more mysterious.
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Old 10-04-2011, 06:11 AM
  #137  
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Originally Posted by Bryce
One thing I noticed about the force feedback compared to F3 is its harder to tell when the rear wheels have grip. In F3 you would know instantly because the wheel would go slack the moment the rears (or the front) lost grip. I find it to be a little more mysterious.
That's no good. That is my #1 complaint with GT5 and why I hate it so much. Not only feedback on the wheel, but the complete lack of notification of traction loss when using the controller. You'll be cornering well lap after lap, then for whatever reason on the next lap, mid turn the rear breaks traction and before you know it the rear end has crept well past where you need it to be. Once that happens to me, I can rarely, cleanly get it back under control. It begins a cluster **** of over corrections, back and forth until I usually end up nose first into a wall. Like the tires have way too much grip and grab way too easily. Never felt that in Forza. It's far easier to drive at the limit and cars are generally far more forgiving when you make a small error. Much more realistic in my opinion.
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Old 10-04-2011, 06:20 AM
  #138  
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I spend a lot more time performing downwards counter-steering spirals of doom in this demo than I have in any Forza game. How am I supposed to handle said situations in F4?
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Old 10-04-2011, 06:29 AM
  #139  
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Ever tracked a real car? I feel loss of traction in the gas pedal easier than the steering wheel. It certainly doesn't become completely limp just cause my back breaks loose. Sure it feels good with a simulated racing wheel, but not technically accurate if they're going for realism.
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Old 10-04-2011, 06:38 AM
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I will admit that I have very limited high performance driving experience. I have a few autocrosses under my belt and drive very aggressively on the street. In my depowered Miata, at least when front wheel traction is lost, the steering wheel will go slack. Forza 3 does this. Forza 4 doesn't.

I lack the experience to definitely tell what it should feel like when rear traction is lost.
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