Quake Live!
#7
I haven't played a PC game since Quake first came out. In fact, we built a business around it (selling access to a Quake server). We were one of the first in the nation to provide online access for games. I think Doom was the first one that we did. Used to host online tourneys and stuff. Our entire internet pipeline was 56K (I think I paid around $2500 a month for it <G>). Hard to believe that we could have 16 players at once on that small bandwidth. It was a very interesting time in my life...
#12
Senior Member
Thread Starter
iTrader: (14)
Join Date: Oct 2006
Location: South East Florida
Posts: 677
Total Cats: 6
Try a different room if you are lagging hard (note their locations). I have near zero lag on a laptop with the least expensive level of cable internet I could order.
You may want to find the settings, and turn down the graphics. I have mine tuned for performance to minimize lag.
You may want to find the settings, and turn down the graphics. I have mine tuned for performance to minimize lag.
#13
I haven't played a PC game since Quake first came out. In fact, we built a business around it (selling access to a Quake server). We were one of the first in the nation to provide online access for games. I think Doom was the first one that we did. Used to host online tourneys and stuff. Our entire internet pipeline was 56K (I think I paid around $2500 a month for it <G>). Hard to believe that we could have 16 players at once on that small bandwidth. It was a very interesting time in my life...
#16
Carolina Chat was the name. It was in Charleston, SC and we started as a 16 line BBS running MajorBBS software (the only software that was at the time allowing multiplayer online gaming) but grew to 256 lines before we sold it. We were running different software before but MajorBBS gave us the ability to use telnet, email, and newsgroups which we got to start with through a 10 foot satellite dish. Pretty neat stuff back then.