It was in /b/ of course. I posted a single picture in a jailbait thread... fully clothed girl, probably 15-16. Apparently that is grounds for a ban. Oh well. It was just because I took part by posting in the thread.
Just got back from seeing Tron in 3D. Yes it was awesome.
Finally got around to watching this. Saw it in Imax 3D a couple of weeks ago, then watched it again in Disney Digital 3D while at sea, as they were playing it heavily in one of the theaters onboard.
Cute film, actually. No real gripes with the storyline- it's no more silly than the first one. (Not sure why the whole world collapsed at the end when Flynn derezzed, but whatever.) Actually, the Flynn character was really well-written, I thought. Just a little bit of The Dude in there. And plenty of little sight-gags and in-jokes to keep us old folks happy. Anybody notice how one of the shipping containers read, in very old and faded lettering, "Dumont Shipping"? Dumont was the tower guardian program created by real-world Dr. Walter Gibbs, who as Ed Dillinger Sr. noted, started Encom in his garage. Same garage?
(Speaking of which, why the hell did they introduce Ed Dillinger Jr. at the beginning and then totally forget about him?)
But the visuals bothered me.
The world "inside" is supposed to look like CG. More specifically, it's supposed to look like a virtual world. Objects and landscapes are supposed to be smooth and massles and made of light, not rough and textured and made of physical matter. Why do the recognizers need to emit a visible trail of propellant and hot gas out of the bottom? Where does Flynn get off having physical books and a big ole' roasted pig in his abode? Hell, that whole apartment seemed like it ought to have been inhabited by David Bowman.
Ok, so maybe it's supposed to reflect advances in technology over time. Computer graphics in the real world have progressed, so they progressed "inside" as well. I don't buy that for an instant, but we'll run with it. Well, Flynn disappeared in '89. So the hardware on which "the grid" was running would have been no newer than that, and as one presumably does not create such a world overnight, probably a year or two older.
Anybody remember what CG looked like in '89? About the same as it did in '82, just with shorter render times. The famous Pixar short "Tin Toy" was made in '88 and represented the state of the art at the time:
Last edited by Joe Perez; 01-16-2011 at 05:37 PM.