02-16-2015, 01:04 PM
Join Date: Jan 2012
Location: Azusa, CA
Total Cats: 81
Originally Posted by vtjballeng
Basically same stuff you would want on an FSAE car or pro car.
Here is a quick list:
- The obvious math channels on the analysis side
- Direct measurement based or calculated yaw, pitch, roll
- If turbo, air temp before & after intercooler, if NA just intake air temp
- Wheel speed per wheel
- Shock pots
- Level / ride sensor
- Throttle Position
- Lap time
- In car temp
- Water temp
- If turbo, boost pressure
- More depending on what you want out of the system. Is it for improving lap times? Improving the car? Improving the driver?
For starters I want to set up a warning light system to potentially save my engine if I have an unexpected failure on the track. I then want to add in the necessary sensors to do some basic analysis and improve my driving. However, I do not want to add sensors that I will never use. Shock pots are something that requires a high level of suspension and vehicle dynamics understand to make use of the data which I won't need (at least anytime soon). However, using them to Look at aero download might be useful. The main thing I'd like to set up is a way to overlay different laps for comparison but that will require quite a bit of software development to make a that happen.
Active aero would or water meth injection is another control system project I might try to tackle just for the hell of it. I enjoy these electronics hardware and coding projects that are like challenging puzzles that are rewarding once you solve them. Trying to develop systems that big buck race teams use at fractions of the price is fun. (yes I know... I'm a nerd)