Engine Performance This section is for discussion on all engine building related questions.
Sponsored by:
Sponsored by: KPower

Compression test results

Thread Tools
 
Search this Thread
 
Old 11-04-2013, 08:57 AM
  #21  
Senior Member
 
Dunning Kruger Affect's Avatar
 
Join Date: Sep 2013
Posts: 923
Total Cats: 67
Default

Virtual Dyno is not a Real Dyno. :P

(man, I need to get off my *** and get a good tune on my car)
Dunning Kruger Affect is offline  
Old 11-04-2013, 09:19 AM
  #22  
Junior Member
 
DaveC's Avatar
 
Join Date: Sep 2011
Location: finger lakes NY
Posts: 433
Total Cats: 17
Default

Originally Posted by Dunning Kruger Affect
Virtual Dyno is not a Real Dyno. :P
It's arguably no less real than a Dynojet. Both depend on accelerating inertia.
DaveC is offline  
Old 11-04-2013, 09:55 AM
  #23  
Elite Member
iTrader: (4)
 
hornetball's Avatar
 
Join Date: Mar 2008
Location: Granbury, TX
Posts: 6,301
Total Cats: 696
Default

Originally Posted by Dunning Kruger Affect
Virtual Dyno is not a Real Dyno. :P
Truth. It operates off of Newtonian Physics and doesn't suffer from the calibration inaccuracies you would see with a "Real Dyno."

However, it is subject to variances from real world effects -- wind, slope, drag of the car (top up/down, windows open/closed), etc., etc.

As long as you keep the real-world variables under control, VD is repeatable and a great tuning tool. That's how you should use it (or any dyno for that matter). The absolute numbers should be ignored -- pay attention to comparative numbers as you tune.
hornetball is offline  
Old 11-04-2013, 10:44 AM
  #24  
Senior Member
 
Dunning Kruger Affect's Avatar
 
Join Date: Sep 2013
Posts: 923
Total Cats: 67
Default

Yeah, it's great for a comparison; however, a real dyno has less variables (such as traffic or bumps in the road) to deal with since it's in a controlled environment.

Blasting down a runway is more controlled that blasting down the freeway, but hey, anything to get an extra 5hp downhill with a tailwind. :v
Dunning Kruger Affect is offline  
Old 11-04-2013, 07:10 PM
  #25  
Elite Member
iTrader: (2)
 
triple88a's Avatar
 
Join Date: Apr 2006
Location: Chicago, IL
Posts: 10,454
Total Cats: 1,799
Default

Originally Posted by hornetball
However, it is subject to variances from real world effects -- wind, slope, drag of the car (top up/down, windows open/closed), etc., etc.
Yeah thats the biggest however of it all. I've done runs back to back on the same road and can easily see windgusts ******* up my readings by 10hp.
triple88a is offline  
Old 11-05-2013, 11:28 AM
  #26  
Elite Member
iTrader: (4)
 
hornetball's Avatar
 
Join Date: Mar 2008
Location: Granbury, TX
Posts: 6,301
Total Cats: 696
Default

I've got a flat, remote stretch that I do all my runs on. I always do several runs in both directions (usually 4 or 6 -- doesn't take long as I have good turn around points at both ends) and pick the run that seems to be the average. It is best to do it in calm conditions though. In N. TX, that can be tough. I've been trying to talk the Virtual Dyno developer into creating an averaging function -- no luck so far.
hornetball is offline  
Old 11-05-2013, 11:31 AM
  #27  
Elite Member
iTrader: (2)
 
triple88a's Avatar
 
Join Date: Apr 2006
Location: Chicago, IL
Posts: 10,454
Total Cats: 1,799
Default

Yeah an average plot from all of the other plots would be very sweet.
triple88a is offline  
Related Topics
Thread
Thread Starter
Forum
Replies
Last Post
Full_Tilt_Boogie
Build Threads
84
04-12-2021 04:21 PM
Quinn
Cars for sale/trade
6
10-23-2016 07:58 AM
JesseTheNoob
DIY Turbo Discussion
15
09-30-2015 02:44 PM
zephyrusaurai
Meet and Greet
2
09-28-2015 10:59 PM



Quick Reply: Compression test results



All times are GMT -4. The time now is 07:33 AM.