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Old 09-17-2012, 07:22 AM   #21
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Starting playing and all I gotta say is Nostalgia +++++++++++. Last time I played it I was 15. I cannot believe how amazing the game looks updated. Yes, its no deus ex or crisis or far cry, but given what was and what is now, its unbelievable. I could easily imagine this game selling as many copies as the first time if not more if valve had made it officially.
This. the guys remaking the game have done an amazing job.

Also you can tell a few brits worked on the textures etc.

Halfords polish in Gordons locker, and 'Chuckle Brothers' mugs
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Old 09-17-2012, 07:38 AM   #22
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I still like the HEV suit voice better in the original.
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Old 09-17-2012, 08:09 AM   #23
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I still like the HEV suit voice better in the original.
Yeah but Isaac modified it in HL2, probably where the better voice came from
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Old 09-17-2012, 10:18 AM   #24
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Walking along the mountain/cliff wall is I think honestly the first time a game has made me nervous. Rock sounds, bit of slip at edge, debree and the great view of the valley...

I didn't do much IRL yesterday.... the game sucked me in :P
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Old 09-17-2012, 10:25 AM   #25
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Originally Posted by richyvrlimited View Post
This. the guys remaking the game have done an amazing job.

Also you can tell a few brits worked on the textures etc.

Halfords polish in Gordons locker, and 'Chuckle Brothers' mugs
Who was the baby in the picture?

I was so enamored yesterday that as I got to places I remembered I would try to find old screenshots just to see the evolution.

OH. I can play this game maxed out on my GTX260 and that makes me really happy. I am really trying to avoid upgrading right now.
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Old 09-17-2012, 01:58 PM   #26
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Y no haz multiplayer?
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Old 09-17-2012, 02:06 PM   #27
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Black Mesa deathmatch?
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Old 09-17-2012, 02:25 PM   #28
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Played a couple of hours and quit. It doesn't remind me of the original at all, I don't know why. On top of that, on a couple of occasions where I had to jump (broken wall after you first get the crowbar, air duct that leads to the security station behind the lowering platform) it just wouldn't work. On the first case, I used a couple of things that I stacked and it somehow worked - it didn't work at all on the second case and I gave up.
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Old 09-17-2012, 02:30 PM   #29
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Black Mesa deathmatch?
I dunno, I just tire of playing against the computer in general. When Doom came out back in '93 and introduced the concept of realtime multiplayer FPS across a network, that was such a revolutionary leap forward that I pretty much lost all interest in single-player FPS gaming after that.

Don't get me wrong- I still love platformers like Sonic, but running around whacking a bunch of AI enemies with a crowbar just doesn't really captivate me. I kind of have the same gripe agaist MvM mode in TF2. Yeah, it's multiplayer, but the enemy is just wave after wave of mindless automoton. Adding a second joystick to Space Invaders would be about the same thing.
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Old 09-17-2012, 02:45 PM   #30
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I dunno, I just tire of playing against the computer in general. When Doom came out back in '93 and introduced the concept of realtime multiplayer FPS across a network, that was such a revolutionary leap forward that I pretty much lost all interest in single-player FPS gaming after that.

Don't get me wrong- I still love platformers like Sonic, but running around whacking a bunch of AI enemies with a crowbar just doesn't really captivate me. I kind of have the same gripe agaist MvM mode in TF2. Yeah, it's multiplayer, but the enemy is just wave after wave of mindless automoton. Adding a second joystick to Space Invaders would be about the same thing.

I think the emphasis in MvM is team work while PvP is basically one man army. Sure a medic will follow a heavy but that's as far as it usually goes. How often do you see two engineers work together?

I also like MvM because its a different type of play. IMHO its a lot less serious then PvP.

Tell me honestly you didn't have fun with us?
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Old 09-17-2012, 03:29 PM   #31
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I think the emphasis in MvM is team work while PvP is basically one man army. Sure a medic will follow a heavy but that's as far as it usually goes. How often do you see two engineers work together?
Yes, MvM definitely forces teamwork in a way that is unique. Although I believe your perspective in this is biased by the fact that we tend to organize our own team rather than using match-maker to group with randoms.

In regular play, it all depends upon the server / team. I have been on some serves in which multiple players did coordinate well. Engineers are actually an excellent example, particularly in CTF maps. I have often worked together with one or two other engineers to create a sentry nest around the intel, and whenever one spy got in, whichever engineer happened to be closest (and not dead) took care of repairing whatever sapping / damage had been done to everyone's buildings.

Additionally, I've sometimes teamed up with one or two other Pyros in Special Delivery to deny the enemy access to (or the ability to leave) their own spawn by the primary doors. This is particularly effective when your own team is on the lift and at least 2 or 3 other players are focused on defending the intel and repelling the attackers. As they are killed and forced back into spawn, we then prevent them from being able to get back to the lift (thus protecting our own intel-bearer), or at least causing them significant damage and revealing the spies so that the second-line troops can handle them more easily.




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I also like MvM because its a different type of play. IMHO its a lot less serious then PvP.
It is less serious, and that's part of what bugs me. I enjoy fighting against an intelligent enemy who is crafty, learns from his mistakes, and adapts to my techniques.

I also prefer map modes in which both teams are simultaneously on attack *and* defense, as it makes the game much more interesting when it's necessary to balance the tactical needs of achieving two objectives at the same time. Capture the Flag, Payload Race and Special Delivery in particular are good examples here. I occasionally play Control Point as well. Which reminds me, it's been a while since I was in a CP map.


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Tell me honestly you didn't have fun with us?
Oh, don't get me wrong- it was a hell of a good game.
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Old 09-17-2012, 04:13 PM   #32
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Took them long enough to finish this ****.
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Old 09-17-2012, 04:35 PM   #33
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I wonder how long it will be before a sven coop version comes out. Ive tried to get the GF into FPS games by playing sven with her. Its like having a puppy follow you around.
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Old 09-17-2012, 04:41 PM   #34
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Today at the office:

Quote:
Network Engineer: Who the **** is torrenting? Its like these people don't think I know what's going on

Me: Sorry, that's me

NE: Knock that **** off

Me: But... Black Mesa - Download !

NE: Oh ****! Carry on
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Old 09-17-2012, 05:59 PM   #35
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You can download it from host, you don't have to get it off torrent.
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Old 09-17-2012, 06:06 PM   #36
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Torrent was waaaaaaaaaaaaay faster
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Old 09-18-2012, 11:20 AM   #37
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OK. Is it just my shoddy memory or did they change some of the level designs?
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Old 09-18-2012, 11:24 AM   #38
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Originally Posted by Saml01 View Post
OK. Is it just my shoddy memory or did they change some of the level designs?
You are correct. My last playthrough was less than a year ago. Quite a few levels have changed. Some now incorporate new puzzle mechanics available with source engine (ie phsysics puzzles, electrical plugs, valve handles that you have to find and use). I find it quite enjoyable and it makes it more like I'm playing a new game for the first time.
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Old 09-18-2012, 11:29 AM   #39
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I am beginning to think I never played the original. I recognize nothing... but my memory does suck.

I think I was still into MUDs when it came out and had started college... so I was preoccupied.
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Old 09-18-2012, 11:53 AM   #40
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OK. Is it just my shoddy memory or did they change some of the level designs?
Yeah, they've changed quite a lot, but IMO it doesn't ruin the game as they're only subtle differences.

The low res guns and acid/blood splatter really bugs me for some reason though.
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