Notices
Gaming Discuss to your nerdy heart's content

Kerbal Space Program (Steam game)

Thread Tools
 
Search this Thread
 
Old Jul 16, 2013 | 03:35 PM
  #21  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

So i tried landing on the mun. Once in the training and the capsule wouldnt separate, 2nd time in my own ship and crashed into it since i couldnt decelerate fast enough :/

Any of you guys ever made a space station? How do u connect **** together?
Old Jul 16, 2013 | 04:55 PM
  #22  
vehicular's Avatar
Elite Member
iTrader: (3)
 
Joined: Feb 2008
Posts: 1,855
Total Cats: 47
From: Huntsville, AL
Default

I bought it last night. It will probably sit unplayed like the last three games I bought. Working full time and going to school is sucking WAY harder this summer than it ever has before.
Old Jul 16, 2013 | 04:58 PM
  #23  
Full_Tilt_Boogie's Avatar
Thread Starter
Elite Member
iTrader: (1)
 
Joined: May 2009
Posts: 5,155
Total Cats: 409
From: Jacksonville, FL
Default

I never did the gay training thing, I just landed on it with my own **** like a bauce.
Get yourself out there with enough fuel and you can slow to a near stop a few times on the way down to make sure you have plenty of time. Its not the most efficient way to do it, but its really hard to tell how far away you are from the surface.

I trried making a space station but for the life of me I cant get **** close toegther in orbit. I can get the orbits identical, but theyll be like on the opposite side of the planet.
Old Jul 16, 2013 | 05:47 PM
  #24  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

Well i landed.



And even got Bill back to earth in one piece.
Attached Thumbnails Kerbal Space Program (Steam game)-1074063_10151534390021725_1874113050_o.jpg  
Old Jul 17, 2013 | 08:00 AM
  #25  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

And now launched the main part of my space station.

I'm curious is there a way to use whats in the half empty tank? I have a decoupler on it ready to blast but i'm hoping i can use the fuel in it first. Currently I have it in a near perfect orbit of 200km and in the same plane as the Mun.



Attached Thumbnails Kerbal Space Program (Steam game)-1077338_10151535272936725_143173854_o.jpg   Kerbal Space Program (Steam game)-1072190_10151535272926725_1428598491_o.jpg  
Old Jul 17, 2013 | 04:50 PM
  #26  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

I'm having a hard time getting things into a stable orbit, then reproducing that same orbit, so I can begin with making a station. I can get one piece up, then getting another piece up and matching orbit is impossible. I also can't figure out how to use RSC thrusters. I have fuel and the thrusters... the controls don't function.
Old Jul 17, 2013 | 05:09 PM
  #27  
vehicular's Avatar
Elite Member
iTrader: (3)
 
Joined: Feb 2008
Posts: 1,855
Total Cats: 47
From: Huntsville, AL
Default

Do the training. You have to arm the RSC thrusters by pressing 'R'.
Old Jul 17, 2013 | 05:26 PM
  #28  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

Originally Posted by vehicular
Do the training. You have to arm the RSC thrusters by pressing 'R'.
I did. I see now though, there is a special RCS tank. I thought it could just use a normal small tank. That would explain why it didn't work.
Old Jul 17, 2013 | 05:47 PM
  #29  
thenuge26's Avatar
Elite Member
iTrader: (2)
 
Joined: Aug 2012
Posts: 3,267
Total Cats: 239
From: Indianapolis
Default

This guy does a pretty good job of showing how to do space-stationy things using the MechJeb mod. Very useful, though apparently it can be overused to the point that it kinda kills the game.
Old Jul 17, 2013 | 06:10 PM
  #30  
Full_Tilt_Boogie's Avatar
Thread Starter
Elite Member
iTrader: (1)
 
Joined: May 2009
Posts: 5,155
Total Cats: 409
From: Jacksonville, FL
Default

Ive been resisting using mechjeb. I would like the ability to calculate delta-v of my stages automatically though.

Triple8,
If you dock stuff with it, you can transfer that fuel into the other craft. I think you have to alt + click and then click on the other tank or something.
Old Jul 17, 2013 | 08:28 PM
  #31  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

Alright i'll take a look at it, I ended up lowering the orbit of my station down to 100km. 200 is nice but its too much fuel to get up there for no reason.

I used this guys instructions.
Megneous Gaming - YouTube
Old Jul 17, 2013 | 09:56 PM
  #32  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

****! This game. Design flaw on my part with the thrusters. Got my basic station structure up into orbit at about 110km, then got a secondary capsule up there and matched its orbit. Have them both in a stable orbit a few hundred meters from one another, and realize neither of them have proper thruster layout. I only put 4 around the diameter of the capsule, and not another set for moving directly side to side. All of my movements have to be forward/backwards, or spinning on an axis. I need lateral movement. Makes it impossible to dock. I tried for 30 minutes to dock, and couldn't get an angle on it where I didn't think I was going to crash them together. Tough game, but I love it. I've waited for a game like this forever.
Old Jul 17, 2013 | 11:47 PM
  #33  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

Added another ship to my station.. long story short ENSURE you have a fuel tank for the RCS... I did not. Took about an hr or 2 to get it in position.

Attached Thumbnails Kerbal Space Program (Steam game)-1073051_10151536634266725_191709127_o.jpg  
Old Jul 18, 2013 | 12:35 AM
  #34  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

Originally Posted by triple88a
Added another ship to my station.. long story short ENSURE you have a fuel tank for the RCS... I did not. Took about an hr or 2 to get it in position.

I just fucked myself again by not having enough RCS fuel. Was in place, but before I could get in place to dock, I ran out of fuel trying to maneuver closer. I now have 4 partial pieces in orbit. I guess at least they are there. Now I need to make a space tractor to dock and drag them into place.
Old Jul 18, 2013 | 08:23 AM
  #35  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

Got tired of this ****. Been humping the docking hole all night and still no luck... Literally the large damn rings will not lock.
Old Jul 18, 2013 | 04:05 PM
  #36  
triple88a's Avatar
Elite Member
iTrader: (2)
 
Joined: Apr 2006
Posts: 10,522
Total Cats: 1,830
From: Chicago, IL
Default

Alright got it together... Lesson to be learned... LEARN YOUR TRANSLATION RCS KEYS.

Attached Thumbnails Kerbal Space Program (Steam game)-919363_10151537846041725_145623331_o.jpg  
Old Jul 18, 2013 | 04:54 PM
  #37  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

Finally docked my first two ships. I forgot to equip a hub on the end of one of them though, so I'll have to decouple and add it in later and re-dock.
Old Jul 18, 2013 | 06:16 PM
  #38  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

Coming along. Big pieces will be laid next. I hate this game though. I've wasted so much time in the last 3 days playing this.

Attached Thumbnails Kerbal Space Program (Steam game)-7itvm4s.jpg  
Old Jul 18, 2013 | 07:05 PM
  #39  
NA6C-Guy's Avatar
Elite Member
iTrader: (1)
 
Joined: Feb 2008
Posts: 7,930
Total Cats: 44
From: Birmingham Alabama
Default

DAMN IT!!! ****. I docked my 4th section, and remembered I forgot to decouple the engine from it. No problem, I'll just undock, jettison the engine, and recouple. **** THAT! I didn't take into account the equal and opposite reaction from the explosive mechanism to separate the engine. It pushed my section back into the station which sent the station into a roll. The SAS system couldn't get it under control and everything started swaying violently until one of the sections ripped itself apart mid ship, which took out a solar panel. I decided **** it, and just backed up and slammed into the station and ruined it. Start again, maybe.
Old Jul 18, 2013 | 08:05 PM
  #40  
fooger03's Avatar
Elite Member
iTrader: (2)
 
Joined: Jan 2009
Posts: 4,149
Total Cats: 230
From: Columbus, OH
Default

The F5 and F9 keys are particularly useful for station building



All times are GMT -4. The time now is 12:37 AM.