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Old 08-05-2013, 11:59 PM   #101
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Welcome to mars bitchezzzz. Also added 60some tons of xenon gas to my space station.

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Last edited by triple88a; 08-06-2013 at 12:16 AM.
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Old 08-07-2013, 02:07 AM   #102
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Old 08-07-2013, 08:43 AM   #103
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Got quite a bit done today.

Redid my tug boat and launched it + docked it with my station.

Made escape pods with enough fuel and a parachute to make it back to the planet so when the station goes to ****, the Kerbals have a way back home. And rearranged the station to better accept the new module.

Tested and certified.


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Old 08-07-2013, 11:57 AM   #104
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That's gitting huge.
Good work.
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Old 08-08-2013, 06:01 AM   #105
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Launched this thing in the air. My buddy said it will never happen.







Took off the fuel tanks for a little bit. Now working on a docking area for ships like fighter ships as defense for the station. They shall be at the belly of the station. Then the tanks, and then at last engines. Sadly at this point its just so big of a station that the lag is impossible.
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Old 08-08-2013, 11:00 PM   #106
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Made a B2.

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Old 08-11-2013, 07:31 AM   #107
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Completed my space station.

I present you Tripzter Space Station.



















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Kerbal Space Program (Steam game)-screenshot13_zps7e74607b.png   Kerbal Space Program (Steam game)-screenshot21_zpsc11cc931.png   Kerbal Space Program (Steam game)-screenshot18_zps29591699.png   Kerbal Space Program (Steam game)-screenshot15_zpscb4c7165.png   Kerbal Space Program (Steam game)-screenshot23_zps888ff27b.png  

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Old 08-18-2013, 12:19 PM   #108
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Started my new station. No real plans yet, but I'm going to try to keep it semi symmetrical. My last station was a cluster **** of modules randomly placed and not oriented correctly. That was just a test run though I guess. Now I have a better grasp.

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Old 08-18-2013, 01:54 PM   #109
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Install this thing. This doesnt need any modules so if you delete it your **** should still work. Click the settings and turn on the numeric degrees. Most of my **** is off with less than .2 degrees.

Docking Port Alignment Indicator [Version 2.1] | Kerbal SpacePort

On a side note this is my re-fuel ship. If you've ever played Freelancer you probably have played discovery. In that game there is a ship called Advanced Train and that is what i tried to remake.

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Old 08-19-2013, 12:06 AM   #110
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Backbone complete.





Now to branch off of the central hub. I also have Sr. clamps on both ends, to continue lengthening the spine if I feel like it.
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Old 08-19-2013, 12:45 AM   #111
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Ensure you get the correct orbit soon, it will be a pain in the butt to move once you get that thing bigger. Took me 3-4 hours to move mine from 130km to 250km.
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Old 08-19-2013, 02:23 AM   #112
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Why a higher orbit? I had planned to leave it where it is.
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Old 08-19-2013, 08:47 AM   #113
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Quote:
Originally Posted by NA6C-Guy View Post
Why a higher orbit? I had planned to leave it where it is.
because what else is someone with no life going to do?



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Old 08-19-2013, 10:33 AM   #114
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Yes i moved mine in higher orbit. As you add few more modules your lag will start getting impossible so you'll want to finish it eventually. Personally i dont want it being in the way so i moved mine to higher orbit. The original plan was to use it as a refueling station but the lag was just too much. Its not so much lag as much as the game engine being **** and not using computer resources...at all.

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because what else is someone with no life going to do?




Lurk mt?
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Old 08-20-2013, 08:52 AM   #115
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I took your advice and moved it up to 150km. Added some more Sr. docking ports for larger docking. I plan to bring a large orange tank up and connect it at the hub, on a long arm and use it as a refueling station for moon missions, or even further out. On a long arm, so I can reduce the risk of collision with the rest of the station. That way at least if I do break something, just the arm itself will break off.

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Old 08-20-2013, 03:31 PM   #116
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If you plan on using it for refueling keep your part count down. about 400 parts is where the lag starts being noticeable and over that you'll be lagging very much, at about 600 parts you'll be down to 7-8fps. My station with just over 1000 parts was down to 3-4 fps. Again though the problem is not my computer, its the fact that the game engine uses 1 single thread of the entire cpu to calculate physics... and the entire game is physics. Video card and cpu never went above 40% usage.
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Old 08-20-2013, 04:11 PM   #117
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Not sure what my part count is, but it must be around 250-300, and so far I see virtually no lag. Maybe an occasional hiccup where it drops to 15-20fps for a second or two. I don't plan to go much bigger though, maybe another 50-75 parts.
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Old 08-20-2013, 04:13 PM   #118
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Go to the map and on the right corner you'll see 2 buttons one says i and the other is with the kerbal information.

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Old 08-21-2013, 04:31 AM   #119
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So i launched a Weather Satellite at 75km in Polar orbit.

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Old 08-28-2013, 12:52 AM   #120
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Confirmed you cant land on the sun.

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