3d scanned miata parts- interest check - Page 4 - Miata Turbo Forum - Boost cars, acquire cats.

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Old 08-15-2017, 07:12 PM   #61  
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Fantastic. TSE parts too please!
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Old 08-15-2017, 07:55 PM   #62  
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Yep. My plan is to reach out to all of the miata aftermarket companies that make cool stuff and try to get them on board. That phase is probably 5-6 months out. Personally, I think it would be really cool to see the small companies that actually serve the motorsports community presented in a video game. From what I have seen of games like Forza, it's mostly huge companies and hard parker stuff.
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Old 08-16-2017, 08:14 AM   #63  
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Excellent work!
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Old 08-16-2017, 05:05 PM   #64  
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Really great idea and implementation! We use a similar concept in work, in conjunction with augmented reality (using Microsoft Hololens) to train assembly line workers with interactive instructions.
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Old 08-18-2017, 01:30 PM   #65  
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Cats for the awesome work. Seriously. Also looks like your video is going somewhat viral, saw it run across my FB page today, pretty sweet!
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Old 08-18-2017, 04:16 PM   #66  
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Got linked to your video in a non car chat. Took me about 5 seconds to realize what it was and then I had a good laugh! It looks great so far.

Is it bad the moment the upper control arm came into view I realized it was a Miata and then remembered this project?
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Old 08-30-2017, 11:08 AM   #67  
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Just as an idea, was wondering if it would be feasible to scan a complete interior. That would allow easy testing of modifications and layouts of controls, gauges etc.
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Old 09-22-2017, 03:48 PM   #68  
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Taking apart my 95 engine and getting good notes while I do it.. All of this will go into a spreadsheet and I will post it later. I have been resisting the temptation to weigh everything and add that to the note cards....


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Old 09-26-2017, 11:37 AM   #69  
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You sir are crazy! Hats off!

Any chance to also do an interior scan?
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Old 09-27-2017, 09:29 AM   #70  
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On my dream list, how much of the unibody section are you planning on doing?
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Old 09-27-2017, 10:03 AM   #71  
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I'm building a catfish for my first car so im not planning to scan the unibody. Maybe someday I will be able to get a license for a miata, if I do I will do a full interior/exterior scan.

BP cylinder head:
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Old 09-27-2017, 10:47 AM   #72  
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Oh well, one can always hope that strangers will do the hard work for them. Obviously, those are really good looking results! I've tried using photo-based reconstruction stuff before and never had really satisfactory output.
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Old 10-23-2017, 10:01 AM   #73  
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I've been following this for a while and love the progress. As both a VR and Miata junkie, this appeals to me greatly.

One thing that strikes me in particular: If you're building a game to build a Miata/Catfish, you're basically making a game to build an Exocet. Don't know if you've talked to Exomotive, but that would be pretty sweet.

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Old 10-23-2017, 10:36 PM   #74  
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If you ever need help or want 3D solidworks files I work as a mechanical designer for a living and use solidworks everyday. Give me a shout!

-Eric
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Old 11-18-2017, 01:07 PM   #75  
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Some engine parts in game:





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Old 11-18-2017, 02:30 PM   #76  
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Are you willing to share the 3D files for the parts in the game for us to convert to CAD files?
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Old 11-18-2017, 02:47 PM   #77  
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I already posted a bunch of suspension parts for free on gumroad. I'll get around to posting engine stuff when I have time.
https://gumroad.com/alecmoody#
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Old 11-18-2017, 07:46 PM   #78  
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I'd love the other hubs and control arms when you have time! thanks, this is amazing
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Old 11-19-2017, 08:01 PM   #79  
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This is freaking cool, Subscribed.
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Old 02-26-2018, 01:18 PM   #80  
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Great job on this! Do you by any chance have a CAD-model of a bare engine block that you would be willing to share?
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