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define: perfect sync
thats like the least punk rock thing ive ever seen. |
^^ would like to see the mixing board for that show.
https://s-media-cache-ak0.pinimg.com...0020d981e3.jpg |
Originally Posted by good2go
(Post 1407279)
^^ would like to see the mixing board for that show.
https://s-media-cache-ak0.pinimg.com...0020d981e3.jpg https://cimg3.ibsrv.net/gimg/www.mia...1bcb5b976b.jpg |
Originally Posted by shuiend
(Post 1407313)
Incorrect. The real mixing board for it all.
https://cimg3.ibsrv.net/gimg/www.mia...1bcb5b976b.jpg This is how you mix stuff like sports arenas https://cimg2.ibsrv.net/gimg/www.mia...f979c7a837.jpg |
Originally Posted by Joe Perez
(Post 1407324)
I was just about to say that that's actually a lot closer to reality these days.
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Best thing I saw today |
1 Attachment(s)
Originally Posted by Joe Perez
(Post 1407180)
So, I'm filling out the New Patient Survey form at Chicago Back Institute, and one of the questions asks "Date of onset of current episode / what activities were you engaged in when the pain began?" I got to write something I never thought I'd put on a medical form: "Getting into and out of a Mazda Miata several times, with the top up, while carrying a laptop computer."
And, since if the pictures thread, pictures of the nerves in my left leg not quite doing what they're supposed to: https://cimg3.ibsrv.net/gimg/www.mia...2cf098f167.png Attachment 237183 |
Originally Posted by Braineack
(Post 1407273)
define: perfect sync
In the context of video, it means that two or more signals arriving at a device (such as a switcher) are time-aligned such that the beginning of each frame arrives at precisely the same moment from all sources at the destination device. This is necessary in order to cleanly switch, dissolve, key, etc., between different sources. To achieve this, frequency is aligned by feeding each source device a common reference clock from a single source (typically a 29.97 Hz pulse*), and phase is aligned by some combination of varying cable lengths and electronic delays. * = in NTSC-heritage regions. 25 Hz is typically used in PAL-heritage areas. In applications involving cinema, 24 Hz is most common, though many variations are beginning to emerge with the rise of "high-framerate" cinema, which can rot in hell. It can also indicate that the audio and video portions of a common performance are time-aligned with one another. This is commonly called "lip-sync", even if the material in question is not a mouth. For instance, when watching a baseball game on television, we expect to hear the "crack" of a bat striking a pitched ball at the same time that we see the bat make contact with the ball, despite the fact that these two pieces of information do not actually arrive at the same time at most locations from which a spectator would likely observe them in person at the baseball arena, owing to the vastly differing speeds at which light and sound travel through air, and the relatively large distances between the batter and a typical spectator in such a setting. As this paper describes, this is, surprisingly, not the most unusual way in which the physics of perception might function counterintuitively (as compared with "common-sense" expectations) within the context of a game of baseball.
Originally Posted by Braineack
(Post 1407273)
thats like the least punk rock thing ive ever seen.
This is the least punk-rock thing I've seen in the past few minutes: |
I guess there are worse bird-impactions which could occur... https://cimg6.ibsrv.net/gimg/www.mia...fa35209472.png |
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Originally Posted by Joe Perez
(Post 1407398)
I guess there are worse bird-impactions which could occur...
https://imgs.xkcd.com/comics/gut_fauna_2x.png --Ian |
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Someone has to...
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Termites, maybe, but not a dog.
--Ian |
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First kid's on the way. Gotta start her off right:
https://cimg3.ibsrv.net/gimg/www.mia...45356bbd2e.jpg |
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