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-   -   Portable Nintendo 64 (https://www.miataturbo.net/insert-bs-here-4/portable-nintendo-64-a-59204/)

pdexta 07-18-2011 10:04 PM

Portable Nintendo 64
 
Saw this on another forum and thought you guys would appreciate it. The forum is in spanish, so I have no idea what they're saying, but the pictures are awesome.

http://www.inventosunicos.com/viewtopic.php?f=10&t=14

9671111 07-18-2011 10:14 PM

*

Joe Perez 07-18-2011 10:19 PM

Pretty amazing what you can do with a little Bondo and a lot of spare time.

Ben Heck would approve.

NA6C-Guy 07-18-2011 10:22 PM

Fucking awesome! That dude is major pimp! I'd love to pull that out of my backpack sitting next to some 12 year old kids playing on their PSP. "You don't know shit about this, son... 007, GoldenEye, N64"

turotufas 07-18-2011 10:24 PM

GoldenEye :cool:

tasty danish 07-18-2011 10:37 PM

Amazing. One gripe however. The D-pad. Fighting games would be impossible.

FRT_Fun 07-18-2011 10:44 PM

That is pretty amazing.

bayside blue 07-18-2011 11:30 PM

thats awesome!

Joe Perez 07-18-2011 11:45 PM


Originally Posted by NA6C-Guy (Post 750659)
I'd love to pull that out of my backpack sitting next to some 12 year old kids playing on their PSP. "You don't know shit about this, son... 007, GoldenEye, N64"

I am endlessly amused by the idea that an N64 is considered a "vintage" game machine.

Know thy roots:

http://www.benheck.com/Games/VCS_pro...l/PictureX.jpg

http://www.benheck.com/Games/VCS_pro...VCSpModel1.jpg

http://www.benheck.com/Games/VCS_pro...5/Rev4Pic1.jpg

http://www.benheck.com/Games/VCS_pro.../Rev5Final.jpg

http://www.benheck.com/Games/VCS_pro...main%20pic.jpg

http://www.benheck.com/Games/VCS_pro...5/GoldMain.jpg

http://www.benheck.com/Games/VCS_pro...1/prod51-2.jpg

http://benheck.com/Games/VCS_project..._tech_hero.jpg

http://benheck.com/images/show/xbox_1977.jpg

http://www.benheck.com/Games/VCS_pro...v51/51hero.jpg

http://technabob.com/blog/wp-content...0_portable.jpg

http://www.benheck.com/Games/Coleco/Coleco_Main.jpg

http://benheck.com/Games/Atari_7800/7800_hero3.jpg

http://www.benheck.com/Games/Nintend...me_running.jpg

http://www.benheck.com/Games/Nintend..._cartridge.jpg

http://www.benheck.com/Games/Sega_pr...ExodusBack.jpg

http://www.benheck.com/Games/Sega_pr...xodusTheen.jpg

Bryce 07-19-2011 01:03 AM

HDMI PORT?! HDMI PORT!?

What?

Cococarbine 07-19-2011 02:07 AM

That is simply amazing. It's no fun playing Goldeneye or SSB by yourself though.


NA6C-Guy 07-19-2011 08:12 AM


Originally Posted by Joe Perez (Post 750695)
I am endlessly amused by the idea that an N64 is considered a "vintage" game machine.

Know thy roots:

Not so much vintage, just old school, and one of the best in my opinion. I remember spending countless hours in my early teens playing some of my favorite games. A lot of kids of 12 or younger will never know the joys of gaming prior to PS2 and XBOX. Fucking rumble pack had to be plugged into the controller!? Madness! :giggle:

Joe Perez 07-19-2011 11:04 AM


Originally Posted by Bryce (Post 750722)
HDMI PORT?! HDMI PORT!?

Drugs are bad, mmkay?




Originally Posted by NA6C-Guy (Post 750772)
Not so much vintage, just old school

Hmm. I can't even accept "old school."

The history of home video game systems breaks down as follows:

1: The pre-microprocessor era, in which game logic was either analog or implemented in discrete logic or non-programmable ASICs. Magnavox Odyssey, Pong (and its many clones) etc.

2: The early microprocessor era, in which ROM-based cartridges came into being and sprites were first introduced, however game logic was still centered around the "player / missile" or "player / ball" concept. Fairchild Channel F, the early Atari machines (VCS, 5200, 7800), ColecoVision, IntelliVision, Vectrex, etc.

3: The Renaissance, in which the industry rose up out of the ashes of the Great Videogame Crash of 1983 and developed advanced graphical capabilities to distinguish themselves from the Commodore 64 and its successors. NES, Sega Master System, TurboGrafx-16, Super NES, Genesis, NeoGeo, etc.

4: The Age of Enlightenment, in which hardware-accelerated 3D graphics and useless, annoying analog control sticks the size of a gerbil penis became dominant. Saturn, 3D0, Dreamcast, N64, all members of Playstation / Xbox family, GameCube, Wii, etc.

18psi 07-19-2011 11:17 AM

Enlightenment is right: cutting class in 7th grade to get stoned and play goldeneye was liberating:giggle:

kdizzfsho! 07-19-2011 11:44 AM

1 Attachment(s)
Attachment 187410

I couldn't resist :giggle:

Seriously, one of the best things I've ever seen. What craftsmanship!

tasty danish 07-19-2011 11:52 AM


Originally Posted by Joe Perez (Post 750822)
Drugs are bad, mmkay?



Hmm. I can't even accept "old school."

The history of home video game systems breaks down as follows:

1: The pre-microprocessor era, in which game logic was either analog or implemented in discrete logic or non-programmable ASICs. Magnavox Odyssey, Pong (and its many clones) etc.

2: The early microprocessor era, in which ROM-based cartridges came into being and sprites were first introduced, however game logic was still centered around the "player / missile" or "player / ball" concept. Fairchild Channel F, the early Atari machines (VCS, 5200, 7800), ColecoVision, IntelliVision, Vectrex, etc.

3: The Renaissance, in which the industry rose up out of the ashes of the Great Videogame Crash of 1983 and developed advanced graphical capabilities to distinguish themselves from the Commodore 64 and its successors. NES, Sega Master System, TurboGrafx-16, Super NES, Genesis, NeoGeo, Saturn, etc.

4: The Age of Enlightenment, in which hardware-accelerated 3D graphics and useless, annoying analog control sticks the size of a gerbil penis became dominant. 3D0, Dreamcast, N64, all members of Playstation / Xbox family, GameCube, Wii, etc.

I would argue the logic of separating the Saturn and the N64. Though they were 2 years apart, they were the same generation.

Joe Perez 07-19-2011 12:12 PM


Originally Posted by tasty danish (Post 750844)
I would argue the logic of separating the Saturn and the N64.

You're quite right. I never owned a Saturn (they were after my time) but I'd thought that it only supported bitmap graphics. Did a little research and found out that its graphics engine supported both bitmapped sprites and shaded polygons.

Rather interestingly, the background renderer was its own discrete engine, so this seems to have been sort of a crossover design, where polygons were used, but were conceptually treated as though they were sprites, in that they were separate from the playfield itself.

But it has a 3D rendering engine, so it falls into the Modern Era. (It did not, however, have a gerbil-penis controller as standard equipment- that was optional.)

Post corrected.

icantthink4155 07-19-2011 12:42 PM

Super impress with the fab skills.

Pitlab77 07-19-2011 04:20 PM

I was about to say wait a minute when i saw the 2600 (i had one), but then I saw the coleco(sp)vision later on.

1redcanuck 07-19-2011 04:51 PM

I've seen online a guy that builds current gen. Console laptops. Pretty sweet.http://benheck.com/Games/Xbox360/x360_page_5.htm


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