Still alive. You monster.
**** me, I had to fight through the first set on my own, anybody else try that? Its actually fun, two controllers and all. My GF isn't a fan, and I had to finish the story.
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Joined: Sep 2005
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From: Chicago. (The less-murder part.)
This thread made me all nostalgic, and I started re-playing it from the beginning yesterday. I got to Chapter 7 and couldn't stay awake any more.
Thread Starter
Joined: Sep 2005
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From: Chicago. (The less-murder part.)
Aah, the flash game. That was how I discovered Portal, actually. Good times.
For some reason I never really got into the co-op mode in Portal 2. Although apparently TF2 has been released for free, so I'm downloading that right now.
For some reason I never really got into the co-op mode in Portal 2. Although apparently TF2 has been released for free, so I'm downloading that right now.
Thread Starter
Joined: Sep 2005
Posts: 34,402
Total Cats: 7,523
From: Chicago. (The less-murder part.)
Yeah, I tend to lag behind a bit on the latest in gaming.
Interesting game, actually. Reminds me a lot of the ole' Quake II levels where you'd storm the beach or whatnot.
One thing bothers me- gameplay appears to be asymmetrical. In other words, it seems that you have to either spend hours and hours "leveling up" or go and spend actual money to buy virtual guns in order to actually be competitive. I kid of liked it when gameplay was equal- everyone had access to the same weapons based on what you found lying around the playfield or took off of your slaughtered foe.
The idea that a casual user can't join in and experience gameplay in which they are able to actually score a kill is kind of off-putting.
Interesting game, actually. Reminds me a lot of the ole' Quake II levels where you'd storm the beach or whatnot.
One thing bothers me- gameplay appears to be asymmetrical. In other words, it seems that you have to either spend hours and hours "leveling up" or go and spend actual money to buy virtual guns in order to actually be competitive. I kid of liked it when gameplay was equal- everyone had access to the same weapons based on what you found lying around the playfield or took off of your slaughtered foe.
The idea that a casual user can't join in and experience gameplay in which they are able to actually score a kill is kind of off-putting.
Yeah, I tend to lag behind a bit on the latest in gaming.
Interesting game, actually. Reminds me a lot of the ole' Quake II levels where you'd storm the beach or whatnot.
One thing bothers me- gameplay appears to be asymmetrical. In other words, it seems that you have to either spend hours and hours "leveling up" or go and spend actual money to buy virtual guns in order to actually be competitive. I kid of liked it when gameplay was equal- everyone had access to the same weapons based on what you found lying around the playfield or took off of your slaughtered foe.
The idea that a casual user can't join in and experience gameplay in which they are able to actually score a kill is kind of off-putting.

Interesting game, actually. Reminds me a lot of the ole' Quake II levels where you'd storm the beach or whatnot.
One thing bothers me- gameplay appears to be asymmetrical. In other words, it seems that you have to either spend hours and hours "leveling up" or go and spend actual money to buy virtual guns in order to actually be competitive. I kid of liked it when gameplay was equal- everyone had access to the same weapons based on what you found lying around the playfield or took off of your slaughtered foe.
The idea that a casual user can't join in and experience gameplay in which they are able to actually score a kill is kind of off-putting.

Trying not to be too far off topic but I never did finish Portal 2. Kind of put the 360 down for a while but my wife and I have recently started playing COD Black Ops Zombies (Toten level). We suck but have made it as far as level 19 before getting slaughtered.
Thread Starter
Joined: Sep 2005
Posts: 34,402
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From: Chicago. (The less-murder part.)
How far along did you get in the game?
Hmmm, not really sure how far I got. I seem to remember that I was about 3/4 way through it. I was playing co-op vs single but it was quite fun due to the conversation required. I haven't seen my co-op partner for a while so the game kind of died for me. I need to go back in and play some single mode. The conversation thing is what has made our nightly zombie killing fun. My wife and I now talk to each other like Seal Team 6!
Yeah, I tend to lag behind a bit on the latest in gaming.
Interesting game, actually. Reminds me a lot of the ole' Quake II levels where you'd storm the beach or whatnot.
One thing bothers me- gameplay appears to be asymmetrical. In other words, it seems that you have to either spend hours and hours "leveling up" or go and spend actual money to buy virtual guns in order to actually be competitive. I kid of liked it when gameplay was equal- everyone had access to the same weapons based on what you found lying around the playfield or took off of your slaughtered foe.
The idea that a casual user can't join in and experience gameplay in which they are able to actually score a kill is kind of off-putting.

Interesting game, actually. Reminds me a lot of the ole' Quake II levels where you'd storm the beach or whatnot.
One thing bothers me- gameplay appears to be asymmetrical. In other words, it seems that you have to either spend hours and hours "leveling up" or go and spend actual money to buy virtual guns in order to actually be competitive. I kid of liked it when gameplay was equal- everyone had access to the same weapons based on what you found lying around the playfield or took off of your slaughtered foe.
The idea that a casual user can't join in and experience gameplay in which they are able to actually score a kill is kind of off-putting.

Thread Starter
Joined: Sep 2005
Posts: 34,402
Total Cats: 7,523
From: Chicago. (The less-murder part.)

Granted, the style of gameplay seems to be slightly more insane than the older multiplayer FPS games I used to love (Doom 2, ROTT, Heretic, etc) but it's still a fun game. The fundamental concepts of group strategy are definitely present in the "push the bomb" maps, for instance.








