Megatune vs TunerStudio
A couple days ago i tried using Tuner Studios. I like the interface much more than Megatune. The best thing i think is the ability easily select several VE cells without clicking a million times on a cell like in Megatune.
What do you guys use most Megatune or TunerStudio? |
I've weened myself off of MT and have been using TunerStudio. It's a cool software package.
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Originally Posted by Ben
(Post 468302)
I've weened myself off of MT and have been using TunerStudio. It's a cool software package.
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I've been using tunerstudio for a while now. The multi-select is nice, as well as the interpolate feature on fuel/timing cells. I might have mentioned this before, but it also has the ability to log cas events, which is nice for us 1.6 guys in diagnosing that sort of thing. Oh, and supposedly it has realtime MLV style autotune coming soon!
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TunerStudio is the way to go now. I never liked the Megatune interface.
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How about the fact that gauges in the background are still functional. :)
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Originally Posted by Ben
(Post 468323)
How about the fact that gauges in the background are still functional. :)
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Originally Posted by Ben
(Post 468323)
How about the fact that gauges in the background are still functional. :)
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Originally Posted by Ben
(Post 468323)
How about the fact that gauges in the background are still functional. :)
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Originally Posted by Braineack
(Post 468345)
Sold! installing tonight.
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I'm not one for drastic change. I installed Tuner Studio, and it looked like a nicer, smoother version of MT. Like remember Super Mario Bros. for Nintendo? That is like Megatune, and Tuner Studio is like the Wii version of Mario Bros. This is change I enjoyed though, in fact, I don't even open MT anymore, TS all the way!
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also, when people on miata.net complain that "Megasquirt can't do 3d tables" you can send them screen shots of the most useless feature I know of.
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Originally Posted by hustler
(Post 468446)
also, when people on miata.net complain that "Megasquirt can't do 3d tables" you can send them screen shots of the most useless feature I know of.
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Originally Posted by Braineack
(Post 468345)
Sold! installing tonight.
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you also get to pick which gauges you want, and where.
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I dont think I've once looked at a 3d table.
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Originally Posted by Braineack
(Post 468460)
I dont think I've once looked at a 3d table.
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Originally Posted by Mach929
(Post 468463)
+1 seems useless to me unless i just don't understand what to do with them
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Originally Posted by Mach929
(Post 468463)
+1 seems useless to me unless i just don't understand what to do with them
I like the # more than anything else...but in the last year I've learned that for some reason which defies any comprehensible logic, I apparently have a different approach to tuning and greater success than most. This defies convention because I lack confidence in my ability, but apparently I'm right most of the time. |
I use the 3D tables pretty extensively when I'm steady-stating 75% of the fuel map.
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I guess I could use it for smoothing, but then again I can use my brain power and determine a number between 45 and 49.
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Originally Posted by Braineack
(Post 468490)
I guess I could use it for smoothing, but then again I can use my brain power and determine a number between 45 and 49.
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Downloading now. Now that I actually get to fool around with MS for the first time.
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I find the 3D tables helpful on the dyno. Get the dot that says where the engine is at as far as load and RPM exactly on a vertex, move your dot to the same point, and then shift up-arrow or shift down-arrow to change the amount of fuel.
It makes load-tuning on the dyno much faster. Ken |
Originally Posted by richyvrlimited
(Post 468451)
Pretty shocked you're not already using it to be honest! TS is the schnitz, and seeing as MT hasn't been updated in a looooong time and has been dropped for MSIII/can't utilise all the MSII functions it's time has come.
Originally Posted by muythaibxr
(Post 468629)
I find the 3D tables helpful on the dyno. Get the dot that says where the engine is at as far as load and RPM exactly on a vertex, move your dot to the same point, and then shift up-arrow or shift down-arrow to change the amount of fuel.
It makes load-tuning on the dyno much faster. Ken |
You guys think it would be too complicated to start out on? Seems like everyone is learning MT then switching to TS.
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I would just start from TunerStudio. The layout is different, but it isn't any more "complicated" than MT.
Edit: The only thing I used MT for was the initial setup/build of my megasquirt. All of my tuning has been with TS. |
Any idea how soon soon is for autotune in Tunerstudio? Are we talking weeks or months?
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Originally Posted by jerrah
(Post 469236)
Any idea how soon soon is for autotune in Tunerstudio? Are we talking weeks or months?
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How is the 3d map in TS different than the 3D maps under tuning in MT? Ken |
Originally Posted by muythaibxr
(Post 469289)
They aren't really... They're a bit nicer looking but that's about it.
Ken no matter which way you move the table around, moving around the cursor with the arrows keys doesn't seem to change, unlike TunerStudio. For example, I made my AFR table "flipped" so the lower the AFR's, the "higher" the hill goes. On megatune, if you were to do this, using the cursor key, going up would make the cursor go "down" on the 3D map. Really confusing. |
Yeah, I think in that respect to each his own. I actually liked the MT way better as far as that went. The TS way works great until you get close to a rotation where neither direction makes sense. I think that's why Phil added the ability to do it the old way.
I don't generally flip my tables completely around though, I generally keep them oriented mostly like they start out when you load the dialog, only moving them to get a better view of the data. As far as ms3 stuff, Phil has added a lot of stuff for us for ms3 that we couldn't do before. Things like combined dialogs, etc... As soon as I'm done working on the ini tonight (adding some ITB load mode stuff, a special load calc just for ITBs that utilizes both TPS and MAP in a single table) I'll post it and you can see what I mean. Ken |
1 Attachment(s)
Unzip this and try it in TunerStudio. Let me know what you think.
Ken |
does TS work with MSpnp?
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does TS have closedloop BC for MS1?
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swapped to TS yesterday, i had my accl values tuned in 10 mins, they were so off, and being able to see the gauges still work when having other windows up helps alot
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Originally Posted by Rushin
(Post 469711)
does TS work with MSpnp?
Ken |
Originally Posted by tyson87
(Post 469761)
does TS have closedloop BC for MS1?
Ken |
for some reason i cant get it to connect to my ECU.
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figured it out.
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I love this software! Played around with it yesterday. I do have an AEM UEGO wideband and it is 3 tenths off from my gauge in Tunerstudio. I tried messing with the megatune lambdasenors.ini file in case Tunerstudio was referring to it. It doesn't change a thing. Is there some other config file for Tunerstudio that I'm missing to adjust for this? I poked around and couldn't find anything.
Thanks |
Originally Posted by Costa
(Post 470124)
I love this software! Played around with it yesterday. I do have an AEM UEGO wideband and it is 3 tenths off from my gauge in Tunerstudio. I tried messing with the megatune lambdasenors.ini file in case Tunerstudio was referring to it. It doesn't change a thing. Is there some other config file for Tunerstudio that I'm missing to adjust for this? I poked around and couldn't find anything.
Thanks Program Files\EFIAnalytics\TunerStudioMS\inc\lambdaSensors |
that's for ms1, if you have ms2, you need to do it through afr setup in the menu
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Also realized that I had to get my tps values again. After doing some logs through TS/megatune, my WOT value was 70.
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