Kerbal Space Program (Steam game)
Joined: Oct 2011
Posts: 5,717
Total Cats: 830
From: Detroit (the part with no rules or laws)
Well... Because i'm so terrible i have to relaunch, and tweak things so often; These load times kill me!
Something with the new update makes the load seem twice as long.
But on the plus side, i like the few new objects. I built a ship with 75 objects or so, and it was all really smooth.
Something with the new update makes the load seem twice as long.
But on the plus side, i like the few new objects. I built a ship with 75 objects or so, and it was all really smooth.
I haven't found the load times to be a problem at all - maybe 5-8 seconds to go from the VAB to the Launch Pad? The initial game load is the bad one, it's probably a 30-45 second load time.
Joined: Oct 2011
Posts: 5,717
Total Cats: 830
From: Detroit (the part with no rules or laws)
Don't go judging a book by it's cover.
300 parts? I need to step up my game. I built a ship with like 200 parts once, it needed like 5 rockets to get off the ground, and even then once i was moving, it was tearing apart.
300 parts? I need to step up my game. I built a ship with like 200 parts once, it needed like 5 rockets to get off the ground, and even then once i was moving, it was tearing apart.
Joined: Oct 2011
Posts: 5,717
Total Cats: 830
From: Detroit (the part with no rules or laws)
Another thing i have to do is research / find out how to control bigger parts more easily, not just in space, but take off and landing.
Is there a way to zoom out in the build hanger??
Is there a way to zoom out in the build hanger??
For more information...
Correct, you ditch the first set of red tanks at about 4-5k. Theres no big deal about where the load is. Up until about 10k you should be going straight up anyways. At 12-15k you drop the 2nd set of tanks. The big 1500 thrusters provide more than enough thrust.
Damn. Steam has fucked my New Vegas game too. Played the first 30 hours problem free. Update Steam and now for some reason it crashes constantly now, to the point I can't play it.
Ugh finally got it going. So there was some problem with the docking port from my tug boat to the station. I undocked and then it wouldnt let me go back to the space center so i had to plummet my tug boat into the planet just so i can restart. I can launch another tug boat, no issue, all i wanted was the station to be ok which it now is.
Next problem. The moon got worked around so now its a lot more rocky and has a lot more creaters on it... well my moon base is now sitting at a 30 some degree incline. Luckily even without engines the movement keys can still turn it a little bit. That said i retracted my 2 legs on the incline side and using the other 2 i am walking it down the hill to a more leveled area. 400-500m 1 meter at a time.
Next problem. The moon got worked around so now its a lot more rocky and has a lot more creaters on it... well my moon base is now sitting at a 30 some degree incline. Luckily even without engines the movement keys can still turn it a little bit. That said i retracted my 2 legs on the incline side and using the other 2 i am walking it down the hill to a more leveled area. 400-500m 1 meter at a time.
Alright we're back in business.
Added 3 orange fuel tanks, 4 more to go, 3 rcs tanks and increased orbit to 130,500km. The white little tanks will be jettisoned soon (still too full). Planning on adding quad lines for zenon fuel in the last spots.
Added 3 orange fuel tanks, 4 more to go, 3 rcs tanks and increased orbit to 130,500km. The white little tanks will be jettisoned soon (still too full). Planning on adding quad lines for zenon fuel in the last spots.







