Kerbal Space Program (Steam game)
#142
IIRC, the cost of recruiting a kerbonaut goes up each time you get a new one. I haven't needed to hire any yet, because I've picked up 6 new kerbnauts already just from rescue missions in Kerbin orbit, and there are another 2 or 3 waiting for me to get around to it.
With a current staff of 10, it's saying 154,000 kerbodollars to hire the next one.
--Ian
#143
I didn't even know they were charging. I filled my roster with rescues.
I will say that the mun rescue I did was by far the hardest. You have to land within 2.5km of the dude to be able to switch to him, which wouldn't usually be a huge problem, except this guy was chilling on a 40 degree slope and there were no flat areas around to land on. It was an unmanned lander, otherwise I guess I could have landed somewhere reasonable and sent out a search party. I ended up landing the craft on its side with the return capsule pointed up the slope. When he was in I fired the decoupler and managed to get it pointed up enough to keep from exploding.
I will say that the mun rescue I did was by far the hardest. You have to land within 2.5km of the dude to be able to switch to him, which wouldn't usually be a huge problem, except this guy was chilling on a 40 degree slope and there were no flat areas around to land on. It was an unmanned lander, otherwise I guess I could have landed somewhere reasonable and sent out a search party. I ended up landing the craft on its side with the return capsule pointed up the slope. When he was in I fired the decoupler and managed to get it pointed up enough to keep from exploding.
#144
65M?
IIRC, the cost of recruiting a kerbonaut goes up each time you get a new one. I haven't needed to hire any yet, because I've picked up 6 new kerbnauts already just from rescue missions in Kerbin orbit, and there are another 2 or 3 waiting for me to get around to it.
With a current staff of 10, it's saying 154,000 kerbodollars to hire the next one.
--Ian
IIRC, the cost of recruiting a kerbonaut goes up each time you get a new one. I haven't needed to hire any yet, because I've picked up 6 new kerbnauts already just from rescue missions in Kerbin orbit, and there are another 2 or 3 waiting for me to get around to it.
With a current staff of 10, it's saying 154,000 kerbodollars to hire the next one.
--Ian
Yesterday i had to put a satellite in orbit around kerbin... at lunar orbit... 180 degrees opposite from the moon. Dumb mission.
#149
Tried my hand at my first SSTO Spaceplane with the new overheating stuff. Results were about as I expected. I cant build up crazy speeds in the upper atmosphere anymore without overheating stuff, so my spaceplane ends up being more like a rocket with wings. Came up 80m/s second short of orbit, and then went all the pieces on reentry....
Also scavenged all the science to be had around the Spaceport
And setup my first mining operation on Minimus.
Speaking of terrible contracts, got an offer for a mining mission that I am never going to mess with. Things dont come back from the surface of EVE, and why you would want to haul ore to gilly I have no idea, why not just mine it there.
Also scavenged all the science to be had around the Spaceport
And setup my first mining operation on Minimus.
Speaking of terrible contracts, got an offer for a mining mission that I am never going to mess with. Things dont come back from the surface of EVE, and why you would want to haul ore to gilly I have no idea, why not just mine it there.
#155
I'm getting pretty good at this game, I've raided almost all of kerbin, the moon, and minimus. I've got the tech tree filled, need to upgrade the building again to research the last two or three tiers.
I need more funds, I've just been doing science and no contracts. Once I can spend more science I figure I'll fly over to gilly because that's supposed to be relatively easy, right?
all hours to the kerbal-frog
I need more funds, I've just been doing science and no contracts. Once I can spend more science I figure I'll fly over to gilly because that's supposed to be relatively easy, right?
all hours to the kerbal-frog
#156
I believe Ike (Duna's moon) is actually lower delta-v than the Mun (as far as round trip) due to it's low gravity.
If you're going to try interplanetary, I recommend the Kerbal Alarm Clock mod or the Transfer Window Planner (both by the same dev) to figure out the best time for your interplanetary transfer.
If you're going to try interplanetary, I recommend the Kerbal Alarm Clock mod or the Transfer Window Planner (both by the same dev) to figure out the best time for your interplanetary transfer.
#160
Yep, Kerbal Engineer Redux is what you want for that. I never play without it. Another must-have mod IMO is the docking alignment indicator. Turns docking from a 30 minute exercise in frustration to a 30 second task you can do while jackin it.