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Old 06-24-2010, 03:36 PM   #21
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Old 06-24-2010, 03:54 PM   #22
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hellllllllllllllz yeah.
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Old 06-24-2010, 05:49 PM   #23
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Man, I'm not getting anything done today...

Having a lot of fun hurling eels at things, though.
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Old 06-25-2010, 01:45 PM   #24
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Yeah, yesterday this thread killed what would have been a productive day...but I did crush a shitload of castles.
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Old 06-29-2010, 10:59 PM   #25
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This one is pretty good: http://www.andkon.com/arcade/missile...etowerdefense/

Reminds me a great deal of Command & Conquer.
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Old 06-30-2010, 12:01 AM   #26
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Robot Unicorn Attack. /thread
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Old 06-30-2010, 12:59 AM   #27
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Quote:
Originally Posted by Joe Perez View Post
This one is pretty good: http://www.andkon.com/arcade/missile...etowerdefense/

Reminds me a great deal of Command & Conquer.
Jesus level 95 is impossible. The trick is to make a long bottleneck and put lasers behind it, because lasers can shoot through more than one tank. I also like to put a flamethrower at the front of the bottleneck because it creates lots of spread damage where all the troops come together. You only need like 2 upgraded flac cannons against aerial for like 60 levels.

Oh yeah, this is kinda fun http://wonderfl.net/c/tNGi/fullscreen
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Old 06-30-2010, 02:26 AM   #28
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Quote:
Originally Posted by adamhershner View Post
Robot Unicorn Attack.
Damn you.

Damn you to hell.

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Old 06-30-2010, 05:44 PM   #29
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Damn, I just can't make it to 100,000.



Endgame usually comes from the air. Historically, I'd been relying on flak guns, but I've found that remotely placed SAMs make a hell of a good first-line defense. Place them for maximum coverage, and each one can usually get two or three shots off per strike.

Still, the increased AA budget cost me in ground coverage. The aircraft still got me this time, but as you can see, my ground defense was just moments away from being breeched when it happened.

I tried using plasma cannon, but I found that they tended to get confused and spend a lot of time cycling between air and ground targets. Seems that placing flamethrowers in a run-the-gauntlet configuration is working the best so far. It's important to prevent the enemy from ever being able to drive in a straight (or straight diagonal) line. Place your structures (including standalone wall blocks) to force them to make constant left-right turns. Slows 'em down considerably.


Damn, this game is addictive. And yet horribly frustrating. In the end, you always lose.
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Old 07-01-2010, 04:58 AM   #30
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Borrrererered. I'm starting to use more flamethrowers - lasers are just too hard to control. I'm going to build a map with only heavy cannons and see how that goes.

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Old 10-21-2010, 02:08 AM   #31
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While doing a Google search for "the reason shockwave flash was invented" I came across this: http://www.newgrounds.com/portal/view/151706
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Old 01-24-2011, 01:54 AM   #32
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Man In The Gap: http://www.kongregate.com/games/kevinresol/man-in-gap

Simple, yet addicting.
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Old 06-02-2011, 10:27 PM   #33
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Old 01-08-2013, 09:58 PM   #34
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So this is kind of fun: Red, White & Poo: Ep 1

Imagine if Atari's "Pitfall" were to be re-made by Trey Parker and Matt Stone.
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Old 01-09-2013, 01:18 PM   #35
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Old 01-09-2013, 01:26 PM   #36
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i cant believe they block game sites at work....
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Old 01-09-2013, 01:43 PM   #37
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Thay has fat kitties!

Sushi Cat | Puzzle & Skill Games | Play Free Games Online at Armor Games

Sushi Cat 2 | Puzzle & Skill Games | Play Free Games Online at Armor Games

Sushi Cat The Honeymoon | Puzzle & Skill Games | Play Free Games Online at Armor Games

Quote:
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i cant believe they block game sites at work....
So leik, you got one of them phones what don't support flash? O wait...
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Old 01-11-2013, 05:16 PM   #38
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Can this thread be stickied?
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Old 01-11-2013, 06:06 PM   #39
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can YOUR MOM?
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Old 01-11-2013, 06:16 PM   #40
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This is the real mac daddy. Not while working of course

Dolphin Olympics 2
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