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More cells in VE map

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Old Oct 8, 2009 | 11:30 PM
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Default More cells in VE map

Was wondering if there is a way to increase the amount VE cells? I want to fine tune the map but it always feels like its in between the cells.

Thanks.
Old Oct 8, 2009 | 11:52 PM
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Get coding!
Old Oct 8, 2009 | 11:54 PM
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i thought there was a way to do it by just selecting something in the options. I guess i was wrong.
Old Oct 9, 2009 | 01:34 AM
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There is no option to do that, however perhaps you could rig some sort of boost activated switch and run dual table with one table being scaled for <100kpa, and the other for boost. Or maybe thats crazy talk.
Old Oct 9, 2009 | 01:37 AM
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Originally Posted by Jeff_Ciesielski
There is no option to do that, however perhaps you could rig some sort of boost activated switch and run dual table with one table being scaled for <100kpa, and the other for boost. Or maybe thats crazy talk.
nah it would be possible but handeling the changeover etc would be a major pain in the *** and in the endyou would have one map with good boost resolution and another with good non boost resolution. Tunning a Ms is not rocket surgery Rushin, it might seem weird at first but you will get used to it.
Old Oct 9, 2009 | 02:21 AM
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Only MS-II has the option to use bigger maps (16x16).

What's the big deal with handling the changeover? All you have to do is use one of the programmable outputs, and run it directly into the table switching input. Piece of cake... you just have to double-check the numbers MLV spits out.
Old Oct 9, 2009 | 02:41 AM
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If you haven't done that yet, rescaling the maps can help a good bit. I noticed my stock NB was getting into overrun fuel cut much quicker than my megasquirted NA. I ended up raising the fuel cut kpa a bit and was able to take the bottom row out of my table. If you can knock a row off the top and off the bottom that will give you more to work with in the cells you really use.
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