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Old Dec 24, 2011 | 03:15 PM
  #501  
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sent, ******
Old Dec 24, 2011 | 03:20 PM
  #502  
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Got it, thanks. I'm surprised it handles so nice, some of the numbers don't seem to make sense.
Old Dec 24, 2011 | 03:49 PM
  #503  
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Originally Posted by Oscar
Got it, thanks. I'm surprised it handles so nice, some of the numbers don't seem to make sense.
I know, I don't think you can tune Forza like it's a real car. Let me know if you come up with something better, and send it to me.
Old Dec 24, 2011 | 04:02 PM
  #504  
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I'll give it a shot. I noticed no car seems to like more than ~1.4* of camber anywhere.
Old Dec 27, 2011 | 11:06 PM
  #505  
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Edit: I looked back 5 pages and saw no mention of this, so I thought I'd just ask. I'f I'm being 'that guy,' I'll be happy to go hunting again...



So I got a Fanatec CSR wheel for Christmas... and it sucks dicks. Is anybody using one of these? The interweb sim-race fruit cakes act like they're the greatest thing in the history of the world, and there really isn't another legitimate wheel option for the Xbox, but I'm really struggling with it.

First of all, with the standard wheel and game settings (which should be pretty close, right? I mean the damn thing has FORZA MOTORSPORTS written on the box, and the Fm logo on the middle of the bloody steering wheel...) you get uncontrollable tank slappers on almost every straight. The recommended settings from the Fanatec owner's blog (shouldn't these have been the standard settings on a Forza branded wheel) drive like a bus. Someplace halfway in between the stock settings and the recommended ones I found settings that don't make you crash on every corner, but I'm still getting undrivable oversteer, and crazy touchiness on corner exit on stock cars. I'm 8 seconds off my pace on the Rivals Top Gear Infinion Indy/ LFA event. Swap back to a controller, and I pick my 8 seconds back up immediately... Very bloody frustrating, considering how much money was spent on this thing.

Maybe I'm just over driving really hard, or maybe not having a cockpit is the problem? I'm not about to spend more money on buying a cockpit for this thing at this point, but I might ghetto fab a simple cockpit from MDF or PVC and a spare DSM seat I have sitting in the shop tomorrow...



Actually, the more I think about it, the more I think that driving position is my problem... If you approach this from a racer's perspective, and not a video game perspective, driving position/ control surfaces/ driver comfort are vital in a race car, and should probably be approached the same way for gaming, right?


More thoughts? Quit being a fgt, and play video games with a video game controller? I'm having a really hard time not thinking about all the go fast parts I could buy with the money already sunk into this pile of nerdy nonsense...
Old Dec 27, 2011 | 11:29 PM
  #506  
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"They" say it'll take a good week just to be as fast as you were on a controller, and some time after that to be faster.

I'd suggest some driving aids to get you used to it. Turn traction control and stability control ON and try again. Get used to this than turn stability control off. That's the "easy" one to drive with off. At least if you're using a controller's trigger it is. Play with steering too. There's a big difference between simulation and normal.
Old Dec 28, 2011 | 02:10 AM
  #507  
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from one controller to wheel owner to another, you have to take the time to get used to it. if you have under over steer issues maybe the wheel turn degrees is to much or little, change them and see if it helps
Old Jan 2, 2012 | 11:13 AM
  #508  
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02 Camaro 35th anniversary in a-class is my current favorite car on the game. Surprisingly easy to drive!
Old Jan 2, 2012 | 12:15 PM
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My problems were purely driving position and comfort based. I built this:





And went fast. It still took me a couple of days to fully pick my pace up, but I'm much more happy with it than I was.
Old Jan 6, 2012 | 06:15 PM
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I just picked up an Xbox and Forza 4 for Christmas. I'm hoping to join in on the spec racing action that happens on the weekends but I'm a tad nervous about joining in with just a controller. Right now, the settings I play with are... Steering: simulation, ABS: on, Traction: off, Stability: off, Shifting: manual + clutch, Damage: simulation, Rewind: off. Some people might think its stupid to use the clutch, but I've started to like it.

How many people are using wheels vs. controllers? What settings are most racing with if using controllers?
Old Jan 6, 2012 | 06:21 PM
  #511  
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I think the majority of us are using a controller. I'd suggest turning steering to "normal". Look it up if you dont know what it is, it'll turn down your high speed twitchy ness.
Old Jan 6, 2012 | 06:26 PM
  #512  
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I turned on Simulation steering because I thought it would make me cool. And the only thing its done is help me rake in the dough (not by much) and slam my cars into walls at very high speed. I think I may take your advise and switch it back... not gunna be cool anymore though :(
Old Jan 6, 2012 | 06:46 PM
  #513  
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Since it seems like most people are using controllers (possibly?), is there anyone out there using the clutch on the controller as well?
Old Jan 7, 2012 | 11:43 AM
  #514  
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Using the clutch with the wheel is a pain in the ***. Using it with a controller is an exercise in futility.


I think most people shy away from the buy in on a wheel, but I think mine has made me significantly faster. Not FAST mind you, but faster. I just wish I had more time to play.
Old Jan 7, 2012 | 12:00 PM
  #515  
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For drag racing, use a the clutch, for our longish spec races, don't bother, with simulation damage the damage on the transmission will take more time away than it'll save.

I just got this guy for Christmas though:
Amazon Amazon

And it has uber sensitive buttons for the colored ones. With my "stock" controller I was sliding my thumb from A-B for upshifts and A-X for downshifts. Every once in a while I wouldn't push the clutch hard enough and grind the transmission. I'll have to try it with this new controller. If you feel the button under your finger at all you've pushed it.
Old Jan 7, 2012 | 03:55 PM
  #516  
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I was actually looking into Evil Controllers for xmas. Not the crazy mod'd ones just better buttons and the PS3 controller style joysticks.
Link- http://www.evilcontrollers.com/

I like the onza ones but can't have wired. A 60lb dog and an open play area between couch and xbox don't mix well with wires.
Old Jan 7, 2012 | 08:42 PM
  #517  
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Originally Posted by curly
With my "stock" controller I was sliding my thumb from A-B for upshifts and A-X for downshifts. Every once in a while I wouldn't push the clutch hard enough and grind the transmission. I'll have to try it with this new controller. If you feel the button under your finger at all you've pushed it.
Is your clutch set to the A button?? Be default, the clutch should be LB which isn't pressure sensitive... Kinda silly for a clutch, but I mostly use it to clutch kick when drifting. Don't hate.
Old Jan 8, 2012 | 07:34 PM
  #518  
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Anyone tried using the Kinect head-tracking in Forza 4?
Old Jan 8, 2012 | 08:19 PM
  #519  
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We discussed it in the beginning of this thread. It's interesting, but not useful as far as I'm concerned. A button is used for clutch so you can do it with one finger, while your index fingers are busy with gas and brake.
Old Jan 8, 2012 | 08:28 PM
  #520  
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Ill probably be joining in on the festivities eventually. I got the game for xmas and have been playing it on and off. Need to get a bit better first tho.



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