Forza 4
#505
Edit: I looked back 5 pages and saw no mention of this, so I thought I'd just ask. I'f I'm being 'that guy,' I'll be happy to go hunting again...
So I got a Fanatec CSR wheel for Christmas... and it sucks dicks. Is anybody using one of these? The interweb sim-race fruit cakes act like they're the greatest thing in the history of the world, and there really isn't another legitimate wheel option for the Xbox, but I'm really struggling with it.
First of all, with the standard wheel and game settings (which should be pretty close, right? I mean the damn thing has FORZA MOTORSPORTS written on the box, and the Fm logo on the middle of the bloody steering wheel...) you get uncontrollable tank slappers on almost every straight. The recommended settings from the Fanatec owner's blog (shouldn't these have been the standard settings on a Forza branded wheel) drive like a bus. Someplace halfway in between the stock settings and the recommended ones I found settings that don't make you crash on every corner, but I'm still getting undrivable oversteer, and crazy touchiness on corner exit on stock cars. I'm 8 seconds off my pace on the Rivals Top Gear Infinion Indy/ LFA event. Swap back to a controller, and I pick my 8 seconds back up immediately... Very bloody frustrating, considering how much money was spent on this thing.
Maybe I'm just over driving really hard, or maybe not having a cockpit is the problem? I'm not about to spend more money on buying a cockpit for this thing at this point, but I might ghetto fab a simple cockpit from MDF or PVC and a spare DSM seat I have sitting in the shop tomorrow...
Actually, the more I think about it, the more I think that driving position is my problem... If you approach this from a racer's perspective, and not a video game perspective, driving position/ control surfaces/ driver comfort are vital in a race car, and should probably be approached the same way for gaming, right?
More thoughts? Quit being a fgt, and play video games with a video game controller? I'm having a really hard time not thinking about all the go fast parts I could buy with the money already sunk into this pile of nerdy nonsense...
So I got a Fanatec CSR wheel for Christmas... and it sucks dicks. Is anybody using one of these? The interweb sim-race fruit cakes act like they're the greatest thing in the history of the world, and there really isn't another legitimate wheel option for the Xbox, but I'm really struggling with it.
First of all, with the standard wheel and game settings (which should be pretty close, right? I mean the damn thing has FORZA MOTORSPORTS written on the box, and the Fm logo on the middle of the bloody steering wheel...) you get uncontrollable tank slappers on almost every straight. The recommended settings from the Fanatec owner's blog (shouldn't these have been the standard settings on a Forza branded wheel) drive like a bus. Someplace halfway in between the stock settings and the recommended ones I found settings that don't make you crash on every corner, but I'm still getting undrivable oversteer, and crazy touchiness on corner exit on stock cars. I'm 8 seconds off my pace on the Rivals Top Gear Infinion Indy/ LFA event. Swap back to a controller, and I pick my 8 seconds back up immediately... Very bloody frustrating, considering how much money was spent on this thing.
Maybe I'm just over driving really hard, or maybe not having a cockpit is the problem? I'm not about to spend more money on buying a cockpit for this thing at this point, but I might ghetto fab a simple cockpit from MDF or PVC and a spare DSM seat I have sitting in the shop tomorrow...
Actually, the more I think about it, the more I think that driving position is my problem... If you approach this from a racer's perspective, and not a video game perspective, driving position/ control surfaces/ driver comfort are vital in a race car, and should probably be approached the same way for gaming, right?
More thoughts? Quit being a fgt, and play video games with a video game controller? I'm having a really hard time not thinking about all the go fast parts I could buy with the money already sunk into this pile of nerdy nonsense...
#506
Cpt. Slow
iTrader: (25)
Join Date: Oct 2005
Location: Oregon City, OR
Posts: 14,179
Total Cats: 1,130
"They" say it'll take a good week just to be as fast as you were on a controller, and some time after that to be faster.
I'd suggest some driving aids to get you used to it. Turn traction control and stability control ON and try again. Get used to this than turn stability control off. That's the "easy" one to drive with off. At least if you're using a controller's trigger it is. Play with steering too. There's a big difference between simulation and normal.
I'd suggest some driving aids to get you used to it. Turn traction control and stability control ON and try again. Get used to this than turn stability control off. That's the "easy" one to drive with off. At least if you're using a controller's trigger it is. Play with steering too. There's a big difference between simulation and normal.
#510
I just picked up an Xbox and Forza 4 for Christmas. I'm hoping to join in on the spec racing action that happens on the weekends but I'm a tad nervous about joining in with just a controller. Right now, the settings I play with are... Steering: simulation, ABS: on, Traction: off, Stability: off, Shifting: manual + clutch, Damage: simulation, Rewind: off. Some people might think its stupid to use the clutch, but I've started to like it.
How many people are using wheels vs. controllers? What settings are most racing with if using controllers?
How many people are using wheels vs. controllers? What settings are most racing with if using controllers?
#515
Cpt. Slow
iTrader: (25)
Join Date: Oct 2005
Location: Oregon City, OR
Posts: 14,179
Total Cats: 1,130
For drag racing, use a the clutch, for our longish spec races, don't bother, with simulation damage the damage on the transmission will take more time away than it'll save.
I just got this guy for Christmas though:
And it has uber sensitive buttons for the colored ones. With my "stock" controller I was sliding my thumb from A-B for upshifts and A-X for downshifts. Every once in a while I wouldn't push the clutch hard enough and grind the transmission. I'll have to try it with this new controller. If you feel the button under your finger at all you've pushed it.
I just got this guy for Christmas though:
And it has uber sensitive buttons for the colored ones. With my "stock" controller I was sliding my thumb from A-B for upshifts and A-X for downshifts. Every once in a while I wouldn't push the clutch hard enough and grind the transmission. I'll have to try it with this new controller. If you feel the button under your finger at all you've pushed it.
#516
I was actually looking into Evil Controllers for xmas. Not the crazy mod'd ones just better buttons and the PS3 controller style joysticks.
Link- http://www.evilcontrollers.com/
I like the onza ones but can't have wired. A 60lb dog and an open play area between couch and xbox don't mix well with wires.
Link- http://www.evilcontrollers.com/
I like the onza ones but can't have wired. A 60lb dog and an open play area between couch and xbox don't mix well with wires.
#517
With my "stock" controller I was sliding my thumb from A-B for upshifts and A-X for downshifts. Every once in a while I wouldn't push the clutch hard enough and grind the transmission. I'll have to try it with this new controller. If you feel the button under your finger at all you've pushed it.
#519
Cpt. Slow
iTrader: (25)
Join Date: Oct 2005
Location: Oregon City, OR
Posts: 14,179
Total Cats: 1,130
We discussed it in the beginning of this thread. It's interesting, but not useful as far as I'm concerned. A button is used for clutch so you can do it with one finger, while your index fingers are busy with gas and brake.