Kerbal Space Program (Steam game)
#132
Watch out with the new heatshields. The Command pod + heatshield isn't aerodynamically stable and likes to flip over. The Command pod +Science Jr + Heatshield will flip like a mother ****** every time. Also, parachutes are made out of unicorn entrails, you can pop those things at any speed it seems like and the craft wont fall apart. I came in too steep once and was going like 1500m/s at 2000ft, popped the parachute and nobody turned into jelly and I landed at like 6m/s 1 second later. New less dense atmo means you get to the ground in a hurry.
#133
Yeah and the upper atmosphere is super thin, even compared to FAR. I set my PE to 32km coming from an ~80km circular orbit, and I didn't start slowing down significantly until I was under 30km. This was command pod only, no heat shield needed.
I would like some temperature indicators on the parts like Deadly Reentry gives you.
Here's a list of mods and their status for 1.0. If you haven't used any before, Kerbal Engineer Redux is a must-have for me, it gives you lots of useful info the game leaves out.
I would like some temperature indicators on the parts like Deadly Reentry gives you.
Here's a list of mods and their status for 1.0. If you haven't used any before, Kerbal Engineer Redux is a must-have for me, it gives you lots of useful info the game leaves out.
#135
I've just been playing stock to get a feel for how the game plays. Parts progression is pretty decent, feels like its easier to make money than in beta too. Kinda sucks not getting solar panels for so long, really limcits the unmanned stuff And keeps you in kerb in orbit. The sputnik probe is just like before, without SAS it's really useless.
With the scientists ability to restore goo canisters and science labs it's possible to really rack up some science on minimus. I sent a lander with a return capsule built in and managed to hop 4 biomes before it ran out of fuel. Used the probe core with SAS for control. Made over 2k science.
Having some trouble with overheating crap on launch in the upper atmo. No Mach effects or plasma just turns red and explodes. With as thin as it is up there I figured I should be mostly horizon talk by 45km or so, but it doesn't seem to be the case. Can't seem to exceed 1300m/s below 55km or so without things going pop. Really going to make SSTO space planes a pain.
With the scientists ability to restore goo canisters and science labs it's possible to really rack up some science on minimus. I sent a lander with a return capsule built in and managed to hop 4 biomes before it ran out of fuel. Used the probe core with SAS for control. Made over 2k science.
Having some trouble with overheating crap on launch in the upper atmo. No Mach effects or plasma just turns red and explodes. With as thin as it is up there I figured I should be mostly horizon talk by 45km or so, but it doesn't seem to be the case. Can't seem to exceed 1300m/s below 55km or so without things going pop. Really going to make SSTO space planes a pain.
#136
Same on stock. Today was a pretty good day. Resqued like 5 people and went around the moon and minimus on a field trip. Overall made like 650k. Not a single fail. Actually 1 was an almost but i saved it. My craft decended at exactly the same speed as my EVA kerbal so i was able to get Jeb back inside the craft while falling towards the planet.
Time for bed.
Time for bed.
#137
I've just been playing stock to get a feel for how the game plays. Parts progression is pretty decent, feels like its easier to make money than in beta too. Kinda sucks not getting solar panels for so long, really limcits the unmanned stuff And keeps you in kerb in orbit. The sputnik probe is just like before, without SAS it's really useless.
--Ian