Starcraft2 1v1 tournament? gauging interest...
Thread Starter
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Well, I suppose I need to put a deadling on this, otherwise we'll have big mix of old and new interest and the old interest might die off and not be active.
We could roll with 10-12 though as well, as long as it's an even number.
Comments, suggestions?
We could roll with 10-12 though as well, as long as it's an even number.
Comments, suggestions?
Thread Starter
Elite Member
iTrader: (7)
Joined: Jan 2008
Posts: 2,750
Total Cats: 320
From: Statesville, NC
Im banned from cr.net for some reason and we don't need a forum warz over sc2 either.
I'll probly check people's ranking on sc2ranks.com and adjust accordingly
It all for fun though, so it won't matter all too much.
Also, playing a couple of games with brain and shuiend yesterday made me realize how rusty I am. I need to practice!
I'll probly check people's ranking on sc2ranks.com and adjust accordingly
It all for fun though, so it won't matter all too much.Also, playing a couple of games with brain and shuiend yesterday made me realize how rusty I am. I need to practice!
I play Protoss, so if I know I'm going against I zerg player, I build: plyon, forge, plyon, gateway, cannon, Z, cannon, Z, cannon. to block my entrance. They typically start to rush just as my first cannon and Z are done and I'm able to stop them.
Thread Starter
Elite Member
iTrader: (7)
Joined: Jan 2008
Posts: 2,750
Total Cats: 320
From: Statesville, NC
My initial BO vs zerg is 9 pylon, 12 gate, 14 gas, pylon, 16 CC, another gate, 2 lots and sentry to counter a ling rush, couple of stalkers,pump lots, tech to collssi, harass with 2-3 phoenix's, tech charge and if their not dead by then(which they usually are) i'll tech to high temps and rape.







I am not fast enough to stop them if build right outside my base