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F1 Simulator

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Old 03-10-2010, 03:19 PM
  #21  
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Not home made. It's from Motion-Sim. $25,000. Made in the Czeck republic. There's several companies making stuff like this. Anywhere from 15-30K. If you are rich? What the hell? I have a customer that spent that much on a golf simulator. Only works with PC racing simulators though. Forza and the like don't have the right outputs.

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Old 03-10-2010, 03:23 PM
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Originally Posted by Landrew
It's hard not to look at Nascar from a faux high horse and mock it, when in reality I would be in heaven to be back on a track in anything at all.

I started my racing desire by watching F1 for many years and then trying out some open wheel racing so I was tainted on oval drivers from the beginning but I'm coming around now.

Sure it's racing, sure it takes extreme skill, sure it's entertaining but damn. If it wasn't for all the crashes no one would watch it. I say that in complete seriousness. It would be like removing checking from hockey, slam dunks from basketball and tackling from football. Without the crashes its just cars turning left.
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Old 03-10-2010, 03:52 PM
  #23  
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Why no rain tires though?
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Old 03-11-2010, 03:16 AM
  #24  
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I would love it.
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Old 03-11-2010, 08:32 AM
  #25  
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Originally Posted by Landrew
You wish, I'm going to be using a stage 6 clutch in my new car cause its so fast. Of course I'll be chaining the engine to keep if from twisting so much.

wanna race........ yah doubt it.....
BAHAHAHAHAHAHAHAHA

Bring it on little bitch, my miata will skullfuck your children with it turgid member of awesomeness.

ZOMG stgae 6 clutch! Thats bigger than... a stage 5 clutch!

Im running a Stage 42 clutch
with a class G9 Turbo
and grade alpha-19-foxtrot cam

should be good for 4600 butt"/second
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Old 03-11-2010, 01:13 PM
  #26  
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that's what i was thinking, if he made a cover so he couldn't see the room it would make the effect more realistic.

on pit stops, i was astonished when i started watching dtm touring cars doing 3.0-3.5 sec. pit stops, fuel + 4 tires! that's amazing.
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Old 03-11-2010, 02:41 PM
  #27  
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thats ******* sweet!!! Must cost a fortune tho.. I rather build up a car with the money spent here. I love gaming on computers and all, and building them... but I thought mine was expensive upgrade at 1.6k...

edit: Didnt read the second page... 25K?!?! **** THAT! I am sticking with real wheels for that many bones.
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Old 03-11-2010, 03:28 PM
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One more thing my house would be full of If I was rich. My crib would be like the kids house in Blank Check
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Old 03-12-2010, 09:31 PM
  #29  
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The F1 simulators the teams use do not move at all. It's actually more accurate with your brain simulating the forces, then a computer attempting to do so.

I've spent a little time on the simulators at http://www.pabst-racing.com/ . They aren't on par with say the Ferrari or Mclaren simulators, but they are set up in a make-shift car with a shifting system out of a porsche gt3 cup car and a real pedals etc.
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Old 03-12-2010, 10:37 PM
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Originally Posted by Carthusiast
The F1 simulators the teams use do not move at all. It's actually more accurate with your brain simulating the forces, then a computer attempting to do so.
Really. Thats what I was thinking when I saw the video.
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Old 03-12-2010, 11:00 PM
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I take back what I said about all teams, Red Bull's simulator moves, however not nearly as much as the one in this thread.
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Old 03-12-2010, 11:12 PM
  #32  
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Originally Posted by Carthusiast
I take back what I said about all teams, Red Bull's simulator moves, however not nearly as much as the one in this thread.
If this version was some how bigger it would be more realistic. It's got to feel like you are shaking around like a maraca in this version. Like I said, somehow you'd have to incorporate a centrifuge, that way lefts and rights would be slight banks (along with real slowing down and speeding up), slowing down and speeding up would be tilts (along with real slowing down and speeding up)

That way the Gs on your body could accurately reflect the Gs you see on your monitor (your body might pitch 20 degrees in an insanely badass braking instance along with a slowdown of the centrifuge, but the screen would only tilt a degree or two to reflect the actual moment of the car [compressing springs at a million lbs/in])

And of course it would have to be completely enclosed, with as a bonus, peripheral cams/monitors everywhere that's not car.

I'll take two to match the hadron colliders in my basement.
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