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Old 07-23-2009, 05:24 PM   #1
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Default Physics games for the bored.

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Old 07-23-2009, 05:42 PM   #2
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thank you!
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Old 07-23-2009, 06:02 PM   #3
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Old 07-23-2009, 06:05 PM   #4
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Nothing beats Plants vs Zombies by Popcap.
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Old 07-23-2009, 06:24 PM   #5
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uh oh. there went my productivity.
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Old 07-23-2009, 07:40 PM   #6
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finished it. had to look up level 18...
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Old 07-23-2009, 08:47 PM   #7
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Quote:
Originally Posted by Spookyfish View Post
Nothing beats Plants vs Zombies by Popcap.
what is your steam name? i play PvZ 1/2 the day at work =X
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Old 07-24-2009, 06:17 AM   #8
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what is your steam name? i play PvZ 1/2 the day at work =X
L3urens
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Old 07-24-2009, 07:15 AM   #9
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Good stuff! Love flexing my brain at 5AM as I crawl out of bed
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Old 07-24-2009, 10:01 AM   #10
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Originally Posted by jeff_man View Post
what is your steam name? i play PvZ 1/2 the day at work =X
is that that game? i see my "friends" on taht game all the time and I'm always curious to what it is.
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Old 07-24-2009, 01:28 PM   #11
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it's a tower defense type of game, more of a lane defense.
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Old 07-24-2009, 01:58 PM   #12
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well it's not a physics game! I'm liking incredibots 2.
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Old 07-24-2009, 03:18 PM   #13
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Do not look at the videos if you don't want to see my unconventional solutions to the higher levels.

Well, I finally now finished it. Thanks for killing my whole morning, Scott.

Is it just me, or does the scoring system not seem to reward minimalist solutions- those which use fewer parts than the "official" solution, and/or complete more quickly?

For instance, compare my level 28 solution to the official one. I bypassed the whole ramp/bouncer thing and just shot the ball right over the top of it all into the bucket:




Ditto level 26. Didn't use the hammer and all that other crap, just went for the straight shot:



I would have expected to see a bonus in the score for this sort of economization.


Also, there is an element of randomness in this game- the same rules do not apply to every run. My solution to level 29, for instance, used one fewer wheel than was provided, but it tended to lock up about 50% of the time (the ball gets stuck.) I can run it twice in a row without changing anything, and it'll fail once but then succeed the next time. Why does the conditions seem to change between runs, I wonder? Is it deliberate?
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Old 07-24-2009, 03:43 PM   #14
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I actually noticed that the solution to level 28 was a little different than what they actually gave to work with. The bricks and spring and bounce that were "fixed" were in different positions.
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Old 07-24-2009, 04:36 PM   #15
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Interesting point. I just looked at their very complex solution to 31, and it actually doesn't work at all. See: http://www.king.com/game/sponsored-g...US&solution=31

By contrast, I solved level 31 with just a single domino and it works flawlessly every time.
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Old 07-24-2009, 04:46 PM   #16
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Quote:
Originally Posted by Joe Perez View Post
Do not look at the videos if you don't want to see my unconventional solutions to the higher levels.

Well, I finally now finished it. Thanks for killing my whole morning, Scott.

Is it just me, or does the scoring system not seem to reward minimalist solutions- those which use fewer parts than the "official" solution, and/or complete more quickly?

For instance, compare my level 28 solution to the official one. I bypassed the whole ramp/bouncer thing and just shot the ball right over the top of it all into the bucket:


That's exactly the solution I came up with on that one. Just launch the ball over the top. Simple.
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Old 07-24-2009, 04:50 PM   #17
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my #26 was crazy simple....

[IMG][/IMG]
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Old 07-24-2009, 04:54 PM   #18
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likewise #27 was super easy, did it on my first attempt:

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Old 07-24-2009, 04:58 PM   #19
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I almost got #28 with just the spring.
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Old 07-24-2009, 05:30 PM   #20
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They don't seem to be looking for the simplest solutions. They seem to reward "elegant" complex solutions. I disagree with the creator and say the most elegant solution is the most simple.

Again Brains solution to 27 was just what I did. Took me a couple tries though to get the height of the large bend right.
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