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Old 12-01-2010, 10:46 PM   #181
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Quote:
Originally Posted by 18psi View Post
Played forza and this **** back to back.


HAHAHHAA I feel bad for the poor chaps that bought a ps3 and this steaming dog ****
I literally did this.

I bought a PS3 on release day, then waited 4 ******* years. Sold it last year. Bought another one on monday as well as GT5 and I've been more-or-less irate for the following 3 days trying to enjoy this damn game. So disappointed.

Also, the Lotus Top Gear race is ******* retarded. It feels like they slapped some studded snow tires on the rear end of the damn car.
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Old 12-01-2010, 11:16 PM   #182
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Quote:
Originally Posted by Mark17 from GTPlanet
Here are the exact parameters for the track. Have fun!

Location: Eifel(Circuit)
Number of Sections: 4

Section 1

Complexity: 0
Road Width: 5
Sharpness of Turns: -5

Section 2

Complexity: 0
Road Width: 5
Sharpness of Turns: -3

Section 3

Complexity: 0
Road Width: 5
Sharpness of Turns: -5

Section 4

Complexity: 0
Road Width: 5
Sharpness of Turns: -5
Lets do it!
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Old 12-02-2010, 06:12 AM   #183
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Originally Posted by jbrown7815 View Post
The driving physics are better in GT5 than in F3. I own and play both.
What wacky, fucked up alternate universe are you from? Forza 3 physics are leaps and bounds beyond GT5. That isn't just an opinion. Forza is also way up on the fun factor.

My dumb *** traded in Forza 3 the day I picked up GT5 to cut costs. "Surely I will never play Forza 3 again with this masterpiece being released today!"



I fail. Time to go purchase it back. Go back to my vast list of bad *** customized cars, and race with physics are feel much more real, sounds that sound much more like their real life counterparts, and navigate much less frustrating menus, and shorter load times. Oh, and don't forget a smarter AI and crash physics that actually make me try to avoid playing bumper cars. That's something else, no penalty for driving like **** in GT5, in Forza you have to drive well or you get money deductions (and your beautiful customized ride gets dented up and smashed to bits). Superior!

I also spent as much time in Forza 3 designing logos and vinyls as I did racing. I made some pretty nice ones, some of the most accurate brand logos offered that I saw on there. Can't even paint your car in GT5 unless you win a color, and even then you have one use and then it's discarded. That's ******* retarded, just let me pay for a color.
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Old 12-02-2010, 09:32 AM   #184
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http://store.steampowered.com/app/12750/

come on guys, we can play demolition derby together! I like drifting my Silvia.
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Old 12-02-2010, 10:25 AM   #185
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Originally Posted by Braineack View Post
http://store.steampowered.com/app/12750/

come on guys, we can play demolition derby together! I like drifting my Silvia.
I don't need camera shake in my racing games, thank you.
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Old 12-02-2010, 10:27 AM   #186
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never noticed camera shake. I do like the flashback button in case you crash...
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Old 12-02-2010, 10:40 AM   #187
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In 10 pages of reading I have learned one thing-

SlideCock is still a ******* retard.
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Old 12-02-2010, 12:01 PM   #188
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never noticed camera shake. I do like the flashback button in case you crash...
Forsake 3 has said button too. Did you buy dirt 2?
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Old 12-02-2010, 12:03 PM   #189
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no, $20 is kind of a stretch!
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Old 12-02-2010, 12:32 PM   #190
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Originally Posted by SlideRuler View Post
I saw those flying car pictures on gtplanet. That was you who made that track? lol
No srry I got from there. Meant to edit saying it wasn't me
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Old 12-02-2010, 12:35 PM   #191
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Originally Posted by NA6C-Guy View Post
What wacky, fucked up alternate universe are you from? Forza 3 physics are leaps and bounds beyond GT5. That isn't just an opinion. Forza is also way up on the fun factor.

My dumb *** traded in Forza 3 the day I picked up GT5 to cut costs. "Surely I will never play Forza 3 again with this masterpiece being released today!"



I fail. Time to go purchase it back. Go back to my vast list of bad *** customized cars, and race with physics are feel much more real, sounds that sound much more like their real life counterparts, and navigate much less frustrating menus, and shorter load times. Oh, and don't forget a smarter AI and crash physics that actually make me try to avoid playing bumper cars. That's something else, no penalty for driving like **** in GT5, in Forza you have to drive well or you get money deductions (and your beautiful customized ride gets dented up and smashed to bits). Superior!

I also spent as much time in Forza 3 designing logos and vinyls as I did racing. I made some pretty nice ones, some of the most accurate brand logos offered that I saw on there. Can't even paint your car in GT5 unless you win a color, and even then you have one use and then it's discarded. That's ******* retarded, just let me pay for a color.
You're just a troll. Some of your facts are right, but you are past the point of complaining and just trolling now. If you hate it so much just stop playing and stop posting in this thread.
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Old 12-02-2010, 01:01 PM   #192
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Originally Posted by jbrown7815 View Post
You're just a troll. Some of your facts are right, but you are past the point of complaining and just trolling now. If you hate it so much just stop playing and stop posting in this thread.
He's probably just heartbroken and venting like the rest of us. ****, I'm still pretty bitter about the whole thing.
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Old 12-02-2010, 01:11 PM   #193
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i have played both, and gt4 has a better physics engine that forza. realistically, the gameplay and look of gt5 (premium cars), the sound, ability to paint, graphics, and the datalogging of forza, and the realistic crash/damage of shift would make the ultimate simulator.

if this happens it will make it worth the wait. it makes sense, whether this is from a real developer of the game or not.... we'll see.

[QUOTE: We were personally actually quite surprised by the raitings it got, we expected lower! We know the game doesn't show all the dev time we've put in to it, but we're working on that.

We did have a near finished product when we released prolouge, we were looking at a period of about 8 months before release.

Then Sony demanded the entire game be 1080p, 60FPS. We had it coded at 720p, 30FPS.

Sadly no more space for the systems we developed, so they're on the sideline. They'll be released as DLC eventually, but Sony pushed for a release now (PS3 sales need a boost for Christmas).

We ARE working on feedback though, and things like this keep coming up (along with DRM on saves, crappy menu design etc) and they will be improved through DLC if everything goes according to plan.

As for Premium/Standard, Kaz wanted over 1000 fully modeled car, but as I said before Sony rushed the release so we had to import the low poly GT4 models and upscale them a bit.

It was ambitious, but it would've worked. We had just enough power to work with to get everything in (including 3D crowds/trees and all cars as premiums).

The Yaris will appear in the used car dealership.

The Vitz is a new car and a premium model, it's a Yaris by another name.

Yes, there are more model specific races this time round. New events will be added via DLC, the first ones will be races with bhp limits (250, 350, 500).

-Standards upgraded to premiums (higher poly models, dash view, changeable rims etc).
-Brake tuning will be added
-New tracks are being worked on
-New races/championships will be released that are BHP limited, not manufacturer limited.
-There will be an as yet unnanounced update to online play (I can't say more than this).
-B Spec and replays will get fast forward buttons.
-Some more stuff I can't say yet


It's a common complaint, and it's being worked on. Priority for audio just now is to give the user their own BGM on menus as well as in race, to equalize the volume of in-race user BGM and to give a more seemless transition of audio when you change screens.
Some new engine sounds are being worked on too.


Sorry nothing I can do there. We are in the process of setting up dedicated race series though (this is the next stage in online development) to allow users to run their own series, just like those in A-Spec. Some of these will have rewards for the best racers.

There will be some old favourites brought back from earlier in the series, but I can't say which yet - it's a surprise!
We didn't want to just offer upscaled tracks so we're redesigning them from scratch. They look fantastic so far!

Exiting the menus is awkward right now, I agree. It's planned to make the "O" button take you right out of a menu and not have to press "X" to confirm every time, but it's not a high priority at the moment. There's always the "My home" button for when you're in A-Spec/B-Spec.

-Load times can't be fixed, it's due to the amount of data that has to be loaded from the disk, and we can't speed that up. If it's REALLY slow, disconnect from PSN. Equally if you have a slow internet connection menus will lag, since we've programmed online integration in both since and multiplayer.

-There's plans to release several new "Home Screens" and allow the user to choose the layout that suits them best. Not a priority though, we want to sort out the gameplay first.

-Jazz music, might not be everyones tastes but it was chosen at team meetings. As I said earlier, soon you'll be able to replace the background BGM with user BGM so it won't be an issue.

-Delievered cars are being worked on as a priority. Chances are the fuction will stay but the cutscene will be skippable.

-As for loving your own music, it'll be equalized in volume across all tracks soon, and you'll be able to change tracks in game, so it should get even better!

The conformation pop-ups are there because of Sony. Apparently people get all pissy if we don't warn them they're about to do something, so we don't really have a choice on all of them, but some will go. We did try though.

Everything will be released sequentially, bit by bit in different patches for those on slower internet connections (each patch will be no bigger than 150Mb).

As I said above, we had to import the AI system from GT4 with a few tweaks. We have a whole new system almost ready to go but Sony's requirements for 1080p/60FPS means we couldn't get it done on time. It'll be available in patch in due course.

DLC won't be announced until it's up and online. This way if it's delayed a bit we don't get people moaning again. We want it perfect, especially after the criticism the game has got.

Wait and see. New cars will be available via DLC *eventually*. Most likely these will cost.

We were pressured in to a release by Sony who really need to boost PS3 sales this Christmas. This title is a console seller, hence the rush.

All standard car sounds were imported from GT4 (with a bit of tweaking on some).
When they become premium cars the engine sounds will be updated too.
As for the engine sounds on premium cars, they were recorded specifically for GT5. If they don't sound good, get a new setup because in the test labs here they sound fantastic

NASCAR sounds were taken from the cars themselves. If they sound bad get a better speaker setup. As far as we're aware there's no EQ issues with engine noises but we're looking out for them in case they do crop up.

Can't change the rims on standards because they're completely different models to the premiums. High poly wheels on a low poly car would look crap. When they're upgraded to premium you'll be able to change wheels.

Phototravel isn't available for standard cars because the low poly count means they look bad if I'm honest. Jagged door frames, poor shadows, low quality textures.... we don't really want people taking pictures of those and spreading them round the net when we're working on making all cars premium, would give a false impression.
Photo travel will be available to all cars when upgraded to premium.

3D was a Sony requirement, to show off their new Bravia TVs (there will be bundle deals with TV/PS3/GT5 soon). Because of that we had to up it to 60FPS and Sony want the 1080p, again to show off the new Bravia TVs.

Go Karts were planned from the start for a bit of fun, I quite like them personally. They may have more use later on, just wait.

8 months after prolouge we would have had a finished game (at a much higher quality than the current release) but Sony gave their demands so we had to agree, hence almost 3 years of working our asses of to try and get what they wanted.

If it doesn't it'll be EQ or compression issues, and we'll certainly want to know about it. We check all the community boards daily so if it's posted on there we'll see it. Like I said they're all genuine recordings and no major issues reported so far.

GT3 was the last one really designed for users without a wheel in the high spec races. Wheels have become much more commonplace now, so it made sense to start catering development towards them.
GT5 is so much better with a wheel but only once we get the update out.


Like I said, wait and see what tracks are coming Who knows, there might be quite a nice collection of classics.

It'll be easier when everything is premium and you have the option of buying each car used or new (Lupo will be listed under the VW dealer).
The used car dealership will be getting a makeover with new "Sort By" options (Manufacturer/Price/Age/BHP etc). It'll still update just as often though, so it'll be no easier to get a second hand Lupo, but you'll be able to buy a new one (at a premium of course).

-Kaz likes the Skyline. He's not going to budge on that. Ever. His choice.

We can't say because they'll get flooded with comments of people wanting to contact us.
Lets just say if it's well known, we check it.
I can say we check the GT5 forum on the PS3 boards, but not and 3rd party ones (if it's a big community, we watch it).

t was debated, but Kaz sees GT5 as his own baby, he wants to nurture it for a long time, so waiting out until GT6 would mean several years of waiting. Sony wanted 1080p NOW for the new Bravia series, so we had to give in.
GT6 isn't even being worked on just now, we're probably looking at future gen consoles for it. :END QUOTE]

actually the first update download is coming out real soon. the main gt5 guy (kaz) was talking about what would be in it. you can see it @ gtplanet.com
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Old 12-02-2010, 01:34 PM   #194
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Originally Posted by Braineack View Post
no, $20 is kind of a stretch!
Teehee. It was only 5 dollars on steam the other day.


Oh the joys of the internet and harddrive-equiped consoles. Release a half finished game and then patch it.
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Old 12-02-2010, 01:42 PM   #195
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EDIT: Apparently that interview is fake. :(


That post answers a lot of good questions... Thanks spoolin...


It may take some time, but it is going to get much better. As far as physics go, I think they are spot on. If you are not using a wheel your arguments are invalid.

Last edited by jbrown7815; 12-02-2010 at 02:08 PM.
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Old 12-02-2010, 02:16 PM   #196
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imho -the physics and sound are perfectly fine. However, pretty much every other gripe is totally valid. A game of this mediocre quality should have been released a long time ago. This is not an acceptable result of 6 yrs of development.
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Old 12-02-2010, 02:47 PM   #197
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When your VW bus going 40mph will launch 30 feet in the air going over a hill...the physics are perfectly fine for the moon.

When your v8 muscle car sounds like a Roomba...the sound is perfectly fine for the deaf.

When you racing simulator has a photo mode, you fail.
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Old 12-02-2010, 02:48 PM   #198
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jbrown- Where did you find the information that the information that spoolin was fake?
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Old 12-02-2010, 02:49 PM   #199
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Quote:
Originally Posted by Braineack View Post
When your VW bus going 40mph will launch 30 feet in the air going over a hill...the physics are perfectly fine for the moon.

When your v8 muscle car sounds like a Roomba...the sound is perfectly fine for the deaf.

When you racing simulator has a photo mode, you fail.


Where did you see Bus going 40mph go 30ft in air? In pics I posed the bus was heavily modded and going much faster, hittting a steep incline.



My V8 cars sound pretty accurate.


******* trolls.
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Old 12-02-2010, 02:51 PM   #200
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Originally Posted by Doppelgänger View Post
jbrown- Where did you find the information that the information that spoolin was fake?
googled it, apparently it was referenced to a fake thread on some miata forum. I can't be sure it's real or fake though, but based on how the person being interviewed spoke, seems fake. I doub't they would rag on Sony like that. As much as I want it to be real.


http://www.gtplanet.net/forum/showthread.php?p=4225581
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