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How (and why) to Ramble on your goat sideways

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Old Dec 5, 2013 | 12:34 PM
  #18961  
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Originally Posted by y8s
Because explosions are louder than casual chit-chat, that's why.

Try turning on your dynamic range compression (aka "night mode"). I just did this because my 15 month old kept squirming when I was watching action movies. 15 inch sub goes to twenny hertz.
Not like this. Dialogue are like whispers, then explosions and background noises are 5x as loud. Star Trek in particular, so it's beeps, boops, door sliding noises, phasers and cheesy music drowning out everyone's voice. Night mode helps marginally, but it's still ridiculously bad. And these are the remastered versions. I guess they remastered them to only be usable for people with serious home theaters and during the day when everyone is awake. I used to never have this problem until lately.
Old Dec 5, 2013 | 12:45 PM
  #18962  
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Goddammit Summit! I ordered a bunch of stuff on the 12th, and one of the parts never showed up as its backordered and dropshipped directly from the manufacturer. I would have never ordered it had I known it was backordered, but the website did not indicate as such. I've tried to cancel the part 3 times, but Summit can't seem to get ahold of the manufacturer to confirm it has or has not shipped yet, so they won't process a cancellation or refund.

This is why I need to order more things from Amazon. The part is $10 cheaper from Amazon, free shipping and actually in stock.
Old Dec 5, 2013 | 12:57 PM
  #18963  
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Seems like the one time I ordered something from Summit, something like this happened. All I ordered were hoses and fittings for a turbo oil return.
Old Dec 5, 2013 | 12:59 PM
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I bet you still paid like $15 in a handling fee PLUS shipping...
Old Dec 5, 2013 | 01:12 PM
  #18965  
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Originally Posted by Braineack
I bet you still paid like $15 in a handling fee PLUS shipping...
Actually, I just went back and checked the Summit invoice. Free shipping, no handling fee and no tax. Amazon would have charged me tax, but the total would have still come out less than Summit's total for the part alone, so unless that's built into Summit's pricing structure.
Old Dec 5, 2013 | 01:36 PM
  #18966  
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so I got to wear the Oculus Rift HD.

meh.
Old Dec 5, 2013 | 02:48 PM
  #18967  
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I've never understood the big hoopla over Oculus. I don't see it ever catching on. Then again, I've never understood the big deal about 3D movies and TV either. I prefer my digital entertainment in 2 dimensions.

However, if someone could perfect some sort of touch sensory input for Oculus, then I'd be more willing to buy in. Combine that with a 360 degree treadmill that could react fast enough...
Old Dec 5, 2013 | 03:23 PM
  #18968  
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Originally Posted by NA6C-Guy
I've never understood the big hoopla over Oculus. I don't see it ever catching on. Then again, I've never understood the big deal about 3D movies and TV either. I prefer my digital entertainment in 2 dimensions.

However, if someone could perfect some sort of touch sensory input for Oculus, then I'd be more willing to buy in. Combine that with a 360 degree treadmill that could react fast enough...
ok.

Virtuix Omni

there was one of these at the show. I didn't bother to try it. I did try another omni directional treadmill made by German company Ruag. It was ok but limited to a single speed.. i.e. not fast.

touch sensory input? Do you mean haptic feedback or more like kinect?
Old Dec 5, 2013 | 03:24 PM
  #18969  
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Originally Posted by y8s
so I got to wear the Oculus Rift HD.

meh.
Is it really meh or just meh in comparison to the stuff you usually work with? (IIRC)
Old Dec 5, 2013 | 03:27 PM
  #18970  
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Originally Posted by y8s
ok.

Virtuix Omni

there was one of these at the show. I didn't bother to try it. I did try another omni directional treadmill made by German company Ruag. It was ok but limited to a single speed.. i.e. not fast.

touch sensory input? Do you mean haptic feedback or more like kinect?
Looks like it doesn't work to well. Very clunky and slow. I mean sensory like touch, being able to feel objects, interact with objects in a realistic manner, feel bullet impacts, ect. Until then, no thanks, I'll stick with controller and TV from my comfy game hammock.
Old Dec 5, 2013 | 04:22 PM
  #18971  
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You don't need a treadmill for immersive VR to work.

In the early '90s, I got to play with a system called the Virtuality 1000CS. It had a stereoscopic HMD, and position tracking of the head, the torso, and a sort of gun-like thing held in the right hand. Said device contained a top-hat thumbstick for walking, and a fire button. For walking, "forward" was whatever direction your body was facing, if I recall correctly.

The system worked well, especially given the primitive technology of the era. A treadmill, even a theoretically perfect one (eg, a massless sphere) would detract from the experience.

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Old Dec 5, 2013 | 06:17 PM
  #18972  
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Missed out on a 1995 Honda Accord wagon with 62k miles for $2000 by 2 hours yesterday. Still depressed over it.
Old Dec 5, 2013 | 06:28 PM
  #18973  
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I've never known a more reliable car than an Accord. My '91 has gone 175k miles with no issues in the 12 years I've owned it. I think it had about 80k miles when I got it. The only things I've ever had to fix have been maintenance related.
Old Dec 5, 2013 | 06:55 PM
  #18974  
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Originally Posted by NA6C-Guy
I've never known a more reliable car than an Accord. My '91 has gone 175k miles with no issues in the 12 years I've owned it. I think it had about 80k miles when I got it. The only things I've ever had to fix have been maintenance related.
On almost any other day, I could have left work early and headed over to snag it as soon as I saw it posted. Just swamped, couldn't even think about leaving. Called the seller as soon as I left work, and found out it had sold about 45 minutes prior.

It was in nice shape, stupidly low miles for the age, only dislike was that it was an automatic. But I know there's about 7 manual Accord wagons in all of the U.S. and none of them are for sale.
Old Dec 6, 2013 | 12:05 AM
  #18975  
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Old Dec 6, 2013 | 12:56 AM
  #18976  
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Originally Posted by mgeoffriau
On almost any other day, I could have left work early and headed over to snag it as soon as I saw it posted. Just swamped, couldn't even think about leaving. Called the seller as soon as I left work, and found out it had sold about 45 minutes prior.

It was in nice shape, stupidly low miles for the age, only dislike was that it was an automatic. But I know there's about 7 manual Accord wagons in all of the U.S. and none of them are for sale.
Meh, a car like the Accord, I can live with auto. If it's not a more performance oriented vehicle, I'm perfectly happy with auto. My auto in the Accord is pretty decent.
Old Dec 6, 2013 | 01:51 AM
  #18977  
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I'd love to have an occulus rift however the only reason why i dont is that shitty resolution.. they say oh its hd blah blah blah.. bullshit its 960x1080 per eye for the hd and like 635x800 per eye for the standard one..I dont see it really taking off until they release the 4k version. I'd definitely get one though.
Old Dec 6, 2013 | 02:00 AM
  #18978  
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That's a pretty tall order. True HD, sure. There are electronic camera viewfinders that are < 1" and with more pixels than standard 1080, but I think 4k is going to be way, way off.
Old Dec 6, 2013 | 09:05 AM
  #18979  
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Originally Posted by triple88a
I'd love to have an occulus rift however the only reason why i dont is that shitty resolution.. they say oh its hd blah blah blah.. bullshit its 960x1080 per eye
You consider this to be poor resolution?
Old Dec 6, 2013 | 09:50 AM
  #18980  
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Originally Posted by NA6C-Guy
That's a pretty tall order. True HD, sure. There are electronic camera viewfinders that are < 1" and with more pixels than standard 1080, but I think 4k is going to be way, way off.
Samsung. 4k. 2015. Galaxy note V probably?

Samsung details plans for 4K phones, own 64-bit processor for 2014-15

And bear in mind that Oculus can easily accommodate higher resolution. They just have to code in a few more pixels of distortion correction. Easy peasy.



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