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Old 06-12-2012, 01:39 PM   #1
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Default neural network stability control: formula wet lap at the 'ring

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Old 06-12-2012, 02:46 PM   #2
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Interesting. Is this actually stability control or just traction control? Are they using neural network algorithms so that the SC/TC can learn the grip levels/power output of the engine and adjust power output without manually configuring the SC/TC?
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Old 06-12-2012, 03:10 PM   #3
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Interesting. Is this actually stability control or just traction control? Are they using neural network algorithms so that the SC/TC can learn the grip levels/power output of the engine and adjust power output without manually configuring the SC/TC?
It's the neural network between the ears of the nut behind the wheel.
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Old 06-12-2012, 03:31 PM   #4
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so basically, keep foot planted and steer like hell!
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Old 06-12-2012, 03:36 PM   #5
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I've seen this vid before - it's always astonishing. What a great driving...
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Old 06-12-2012, 03:42 PM   #6
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Originally Posted by Reverant View Post
Interesting. Is this actually stability control or just traction control? Are they using neural network algorithms so that the SC/TC can learn the grip levels/power output of the engine and adjust power output without manually configuring the SC/TC?
I think Dimitris needs to get out of the house more
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Old 06-12-2012, 04:24 PM   #7
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Boooooo. I fell for it, I admit.

It did give me an interesting idea though - I did make a neural network version of tic-tac-toe back in the day - I couldn't beat it after several games.
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Old 06-12-2012, 05:05 PM   #8
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Cool!

We need neural network wizards / auto-tuners for ECU idle, throttle enrichment, boost control, etc.
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Old 06-12-2012, 05:14 PM   #9
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I did make a neural network version of tic-tac-toe back in the day - I couldn't beat it after several games.
A strange game. The only winning move is not to play.

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Old 06-12-2012, 05:20 PM   #10
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WOPR for President.
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Old 06-13-2012, 11:34 AM   #11
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Ford did some work in ANN fuel control. There's a paper on it somewhere out there on the net. An old version of a rally racing game, (the first Colin McRae I think) used it for it's AI. It allowed the user to make their own tracks and the AI could learn them and stay fairly competitive. It also used some accelerated learning algorithms. Very cool tech for a PC game.
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Old 06-13-2012, 06:36 PM   #12
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Holy COW, 9:45 is RIDICULOUS!!!
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Old 06-13-2012, 06:40 PM   #13
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Holy COW, 9:45 is RIDICULOUS!!!
you dont turn left when you wanna go right?
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Old 06-14-2012, 04:27 AM   #14
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you dont turn left when you wanna go right?
Not at those speeds in the wet with a barrier right there
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