Portable Nintendo 64
#1
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Portable Nintendo 64
Saw this on another forum and thought you guys would appreciate it. The forum is in spanish, so I have no idea what they're saying, but the pictures are awesome.
http://www.inventosunicos.com/viewtopic.php?f=10&t=14
http://www.inventosunicos.com/viewtopic.php?f=10&t=14
#4
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******* awesome! That dude is major pimp! I'd love to pull that out of my backpack sitting next to some 12 year old kids playing on their PSP. "You don't know **** about this, son... 007, GoldenEye, N64"
#12
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Not so much vintage, just old school, and one of the best in my opinion. I remember spending countless hours in my early teens playing some of my favorite games. A lot of kids of 12 or younger will never know the joys of gaming prior to PS2 and XBOX. ******* rumble pack had to be plugged into the controller!? Madness!
#13
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Drugs are bad, mmkay?
Hmm. I can't even accept "old school."
The history of home video game systems breaks down as follows:
1: The pre-microprocessor era, in which game logic was either analog or implemented in discrete logic or non-programmable ASICs. Magnavox Odyssey, Pong (and its many clones) etc.
2: The early microprocessor era, in which ROM-based cartridges came into being and sprites were first introduced, however game logic was still centered around the "player / missile" or "player / ball" concept. Fairchild Channel F, the early Atari machines (VCS, 5200, 7800), ColecoVision, IntelliVision, Vectrex, etc.
3: The Renaissance, in which the industry rose up out of the ashes of the Great Videogame Crash of 1983 and developed advanced graphical capabilities to distinguish themselves from the Commodore 64 and its successors. NES, Sega Master System, TurboGrafx-16, Super NES, Genesis, NeoGeo, etc.
4: The Age of Enlightenment, in which hardware-accelerated 3D graphics and useless, annoying analog control sticks the size of a gerbil ***** became dominant. Saturn, 3D0, Dreamcast, N64, all members of Playstation / Xbox family, GameCube, Wii, etc.
Hmm. I can't even accept "old school."
The history of home video game systems breaks down as follows:
1: The pre-microprocessor era, in which game logic was either analog or implemented in discrete logic or non-programmable ASICs. Magnavox Odyssey, Pong (and its many clones) etc.
2: The early microprocessor era, in which ROM-based cartridges came into being and sprites were first introduced, however game logic was still centered around the "player / missile" or "player / ball" concept. Fairchild Channel F, the early Atari machines (VCS, 5200, 7800), ColecoVision, IntelliVision, Vectrex, etc.
3: The Renaissance, in which the industry rose up out of the ashes of the Great Videogame Crash of 1983 and developed advanced graphical capabilities to distinguish themselves from the Commodore 64 and its successors. NES, Sega Master System, TurboGrafx-16, Super NES, Genesis, NeoGeo, etc.
4: The Age of Enlightenment, in which hardware-accelerated 3D graphics and useless, annoying analog control sticks the size of a gerbil ***** became dominant. Saturn, 3D0, Dreamcast, N64, all members of Playstation / Xbox family, GameCube, Wii, etc.
Last edited by Joe Perez; 07-19-2011 at 12:13 PM. Reason: Re-classed Saturn.
#16
Drugs are bad, mmkay?
Hmm. I can't even accept "old school."
The history of home video game systems breaks down as follows:
1: The pre-microprocessor era, in which game logic was either analog or implemented in discrete logic or non-programmable ASICs. Magnavox Odyssey, Pong (and its many clones) etc.
2: The early microprocessor era, in which ROM-based cartridges came into being and sprites were first introduced, however game logic was still centered around the "player / missile" or "player / ball" concept. Fairchild Channel F, the early Atari machines (VCS, 5200, 7800), ColecoVision, IntelliVision, Vectrex, etc.
3: The Renaissance, in which the industry rose up out of the ashes of the Great Videogame Crash of 1983 and developed advanced graphical capabilities to distinguish themselves from the Commodore 64 and its successors. NES, Sega Master System, TurboGrafx-16, Super NES, Genesis, NeoGeo, Saturn, etc.
4: The Age of Enlightenment, in which hardware-accelerated 3D graphics and useless, annoying analog control sticks the size of a gerbil ***** became dominant. 3D0, Dreamcast, N64, all members of Playstation / Xbox family, GameCube, Wii, etc.
Hmm. I can't even accept "old school."
The history of home video game systems breaks down as follows:
1: The pre-microprocessor era, in which game logic was either analog or implemented in discrete logic or non-programmable ASICs. Magnavox Odyssey, Pong (and its many clones) etc.
2: The early microprocessor era, in which ROM-based cartridges came into being and sprites were first introduced, however game logic was still centered around the "player / missile" or "player / ball" concept. Fairchild Channel F, the early Atari machines (VCS, 5200, 7800), ColecoVision, IntelliVision, Vectrex, etc.
3: The Renaissance, in which the industry rose up out of the ashes of the Great Videogame Crash of 1983 and developed advanced graphical capabilities to distinguish themselves from the Commodore 64 and its successors. NES, Sega Master System, TurboGrafx-16, Super NES, Genesis, NeoGeo, Saturn, etc.
4: The Age of Enlightenment, in which hardware-accelerated 3D graphics and useless, annoying analog control sticks the size of a gerbil ***** became dominant. 3D0, Dreamcast, N64, all members of Playstation / Xbox family, GameCube, Wii, etc.
#17
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You're quite right. I never owned a Saturn (they were after my time) but I'd thought that it only supported bitmap graphics. Did a little research and found out that its graphics engine supported both bitmapped sprites and shaded polygons.
Rather interestingly, the background renderer was its own discrete engine, so this seems to have been sort of a crossover design, where polygons were used, but were conceptually treated as though they were sprites, in that they were separate from the playfield itself.
But it has a 3D rendering engine, so it falls into the Modern Era. (It did not, however, have a gerbil-***** controller as standard equipment- that was optional.)
Post corrected.
Rather interestingly, the background renderer was its own discrete engine, so this seems to have been sort of a crossover design, where polygons were used, but were conceptually treated as though they were sprites, in that they were separate from the playfield itself.
But it has a 3D rendering engine, so it falls into the Modern Era. (It did not, however, have a gerbil-***** controller as standard equipment- that was optional.)
Post corrected.
#20
I've seen online a guy that builds current gen. Console laptops. Pretty sweet.http://benheck.com/Games/Xbox360/x360_page_5.htm
Last edited by 1redcanuck; 07-19-2011 at 05:52 PM. Reason: Added link