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Old Oct 26, 2007 | 08:05 AM
  #21  
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Originally Posted by Atlanta93LE
Don't use TPSdot in boosted regions, because small changes in TPS can cause massive changes in MAP, so you could get lean spikes if using TPSdot. TPSdot just doesn't capture fine resolution in the transitions for boosted cars like MAPdot does.
huh? I use TPS dot just fine, if naything it's too rich rather than havin lean spikes
Old Oct 26, 2007 | 08:45 AM
  #22  
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http://megasquirt.sourceforge.net/extra/mapdot.html
Old Oct 26, 2007 | 09:20 AM
  #23  
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That link states "Some users have found that when using MAPdot it is difficult to control when in boost, so we have added the option to turn off the acceleration enrichments, when using MAPdot, when in boost."

Which is what I've seen too, particularly on a noisy MAP signal. I generally use TPSdot if the car has a TPS, and MAPdot if it doesn't. They both seem to work well when dialed in.
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Old Oct 26, 2007 | 09:27 AM
  #24  
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Interesting. I tried finding where I read that stuff about TPSdot, but can't find it again

Maybe I'll eventually play around with a TPSdot/MAPdot combo.
Old Oct 26, 2007 | 09:41 AM
  #25  
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isn't there a simple option switch to disable it in boost.


yeah under accel decel trigger dot.
Old Oct 26, 2007 | 09:53 AM
  #26  
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Originally Posted by Braineack
isn't there a simple option switch to disable it in boost.


yeah under accel decel trigger dot.
point?

You're worse than Richard :gay:
Old Oct 26, 2007 | 09:58 AM
  #27  
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well, if it's suggested that you don't want to use TPSdot in boost, you can simply turn it off above X kPa. the end.
Old Oct 26, 2007 | 10:22 AM
  #28  
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I was reading somewhere to not use TPSdot on a boosted car because changes in throttle in a boosted car can have very different changes on MAP. However, it should be pretty ideal for a NA car.
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Old Oct 26, 2007 | 10:25 AM
  #29  
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Originally Posted by Atlanta93LE
Interesting. I tried finding where I read that stuff about TPSdot, but can't find it again

Maybe I'll eventually play around with a TPSdot/MAPdot combo.
you can only combine the two AE types in MSII
Old Oct 26, 2007 | 11:05 AM
  #30  
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Originally Posted by richyvrlimited
you can only combine the two AE types in MSII
The acceleration wizard slider between MAPdot and TPSdot would indicate otherwise. Am I missing something?
Old Oct 26, 2007 | 11:10 AM
  #31  
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try to slide it
Old Oct 26, 2007 | 11:32 AM
  #32  
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Originally Posted by Braineack
try to slide it
Damn
Old Oct 26, 2007 | 11:40 AM
  #33  
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Originally Posted by Atlanta93LE
Damn
eeeeeexactly
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