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Old 11-11-2011, 12:03 AM
  #61  
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Originally Posted by Braineack
actually it does in the code, but no idle up adder that you havent added yet.
You mean when the AC is on the RPMdot lockout value also has an adder?
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Old 11-11-2011, 07:32 PM
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All this look like a dream the only thing missing is the fix to the sequential bug good work guys

off course we have to wait for 3.2 for that one.
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Old 11-11-2011, 08:01 PM
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(Sent from phone via capitalism)

Yes. Buts its mapdot I was saying wrong thing ...since you'll be idling at higher map value
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Old 11-11-2011, 08:03 PM
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One question I am not sure if it is much to ask but is it not posible to use another pin to as input to ac up signal. The reason i am using pe1 for table switch (is the only pin available for this) I already have pe0 for launch control so i can use the clutch lock out and i just need another pin to activated the code (js4(ad7),js5(ad6),Js11(pa0) are suitable) I prefer js4 or js5 this way if I ever need to go full cop I would not have any issue but js11 is acceptable to I am running waste spark right now any ways.

Thanks again
Juan
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Old 11-11-2011, 08:17 PM
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Originally Posted by juansh
One question I am not sure if it is much to ask but is it not posible to use another pin to as input to ac up signal. The reason i am using pe1 for table switch (is the only pin available for this) I already have pe0 for launch control so i can use the clutch lock out and i just need another pin to activated the code (js4(ad7),js5(ad6),Js11(pa0) are suitable) I prefer js4 or js5 this way if I ever need to go full cop I would not have any issue but js11 is acceptable to I am running waste spark right now any ways.

Thanks again
Juan
What uses these now? js4(ad7), js5(ad6), Js11(pa0) ??

If you can contribute a wiring guide for DIYPNP board for any of these switches I'll look at adding the code. I'm just not sure if you have enough Input circuits to condition the incoming switches, how to pull them out of the uS module etc, and I don't want to be left with support questions asking how to safely enable those inputs without your help.

G
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Old 11-11-2011, 08:44 PM
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Originally Posted by gslender
What uses these now? js4(ad7), js5(ad6), Js11(pa0) ??

If you can contribute a wiring guide for DIYPNP board for any of these switches I'll look at adding the code. I'm just not sure if you have enough Input circuits to condition the incoming switches, how to pull them out of the uS module etc, and I don't want to be left with support questions asking how to safely enable those inputs without your help.

G
I guess I will have to speak to matt about this I am using a v3 board not a pnp so I can explain how to do this in the v3 board. But as I do not have a pnp i am not sure of how the pnp uses this inputs. Do you have schematics of the module that the pnp uses? is so i can figure out what you are asking me another thing i can give you my personal email so if you have a question that i can answer we can keep in contact no problem there. i will send you a pm
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Old 11-11-2011, 09:14 PM
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Originally Posted by gslender
What uses these now? js4(ad7), js5(ad6), Js11(pa0) ??

If you can contribute a wiring guide for DIYPNP board for any of these switches I'll look at adding the code. I'm just not sure if you have enough Input circuits to condition the incoming switches, how to pull them out of the uS module etc, and I don't want to be left with support questions asking how to safely enable those inputs without your help.

G

http://www.diyautotune.com/diypnp/do...Launch_Control

Home work done Just follow the instructions for launch control input and in tunner studio pic the pin that was use in the pnp for the "lauch control mod" js4, js5 or pa0

Juan
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Old 11-11-2011, 09:27 PM
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Also we you can build in the proto board the following circuit :
http://msextra.com/doc/ms1extra/MS_E....htm#mapswitch

Then is as simple as taking the output signals from this circuit and jumper them to the appropriate available pin in the pnp (ADC1=JS5, ADC2=JS4,PA0=JS11)

Juan
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Old 11-11-2011, 09:45 PM
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Here you can find a more detailed list of what is the use of the already mentioned cpu pins
for both ms2 and he ms2 module that the pnp use.

http://msextra.com/doc/ms2extra/MS2-...htm#ms2options
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Old 11-11-2011, 10:12 PM
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Spent the morning adjusting the clutch switch to avoid accidentally getting into CL idle while lightly slipping the clutch (traffic crawling). I ended up having to fashion an extender to the pushrod of the switch, so that it will only be triggered by a deep clutch press (when actually shifting). Maybe I just have a heavy left foot, but this mod did the trick for me!
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Old 11-11-2011, 10:14 PM
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I'm sorry, and I'm not trying to be difficult, but after following those links, I can't easily see what I'd follow to duplicate your desired requirement of enabling another hardware input.

Have a look at this link.. http://www.diyautotune.com/diypnp/docs.html

And tell me which of the 18 pin center header inputs you think you want to add - I'd like to ensure I test this and validate that indeed the input is working.

G
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Old 11-11-2011, 10:38 PM
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Originally Posted by gslender
I'm sorry, and I'm not trying to be difficult, but after following those links, I can't easily see what I'd follow to duplicate your desired requirement of enabling another hardware input.

Have a look at this link.. http://www.diyautotune.com/diypnp/docs.html

And tell me which of the 18 pin center header inputs you think you want to add - I'd like to ensure I test this and validate that indeed the input is working.

G
ok remember that the same pins have different names but using the pin names from the 18 list that you gave me it would be ADC1, ADC2, PA0, as you can see all of the are able to activate launch control. In theory they can be use to activate ac up because launch control and ac up use the same circuit to receive the input signal.
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Old 11-12-2011, 06:48 PM
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I not demanding anything but i just wanted to point out that finally 3.2 is out
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Old 11-12-2011, 07:13 PM
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The ms2/extra team have changed the license agreement and have restricted the works.... So I may not legally be able to do anything beyond 3.1.4

I'd suggest you follow and chime in if you feel this is a good/bad thing.

G
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Old 11-12-2011, 07:15 PM
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thats not cool at all, i just read this on msextra as you where posting this, as it goes to my email...
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Old 11-12-2011, 08:21 PM
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from a software development standpoint what they are doing is not at all wrong, they are simply trying to gain some QC and/or oversight over the code versions and modifications that are being distributed.
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Old 11-12-2011, 08:38 PM
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I read the licence agreement and i think you are taking this the wrong way. They only want you to show the the code before realeasing it they never wanted to stop development. That why the source code is available.
I think the dev already reply one of your post at msextra just show them the code before you release it and i am sure they won't deny you the permission for distribution. also if is for personal use yo can modify the code and you do not have to ask permission for that only for redistribution.
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Old 11-12-2011, 08:41 PM
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Originally Posted by juansh
I read the licence agreement and i think you are taking this the wrong way. They only want you to show the the code before realeasing it they never wanted to stop development. That why the source code is available.
I think the dev already reply one of your post at msextra just show them the code before you release it and i am sure they won't deny you the permission for distribution. also if is for personal use yo can modify the code and you do not have to ask permission for that only for redistribution.
hit the nail on the head..

you have to remember that they have a brand to protect, and crappy code releases can tarnish their reputation quickly.
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Old 11-12-2011, 08:50 PM
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im just looking at it as being discouraging to people just getting into it that could actually write code and help expand its funtionality and all that fun ****...lol...
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Old 11-12-2011, 08:55 PM
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they have no issue with personal mods, its when you redistribute it they want to have a peak at it first
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