Morpheus
#141
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Join Date: Oct 2011
Location: Northridge, CA
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GTA just posted the gallery that Amanda Gift from Snaps Studio shot @ SLB.
So cool!!!
Link to full gallery - http://s1293.photobucket.com/user/GlobalTimeAttack/library/2016%20GTA%20Super%20Lap%20Battle/SNAPS%20Studio%20Amanda%20Gift%20Harvie?sort=2&pag e=1
So cool!!!
Link to full gallery - http://s1293.photobucket.com/user/GlobalTimeAttack/library/2016%20GTA%20Super%20Lap%20Battle/SNAPS%20Studio%20Amanda%20Gift%20Harvie?sort=2&pag e=1
Last edited by Blackbird; 11-16-2016 at 12:24 AM.
#143
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I can't wait to see how you stack up once you build up that engine.
I remember reading Savington calling some of the rotrex'ed cars deceptively fast because you could just get on them earlier. Looks like it translates.
I remember reading Savington calling some of the rotrex'ed cars deceptively fast because you could just get on them earlier. Looks like it translates.
#146
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The plan for Creampuff is a turbo K24.
Morpheus was never meant to have more than a supermiata S2 level engine, which on E85 and a high power tune would make what, 160-ish?
But nothing is set in concrete, I have a few ideas that I've been playing with, so it might be that Morpheus will be getting a different engine..
Morpheus was never meant to have more than a supermiata S2 level engine, which on E85 and a high power tune would make what, 160-ish?
But nothing is set in concrete, I have a few ideas that I've been playing with, so it might be that Morpheus will be getting a different engine..
#148
The plan for Creampuff is a turbo K24.
Morpheus was never meant to have more than a supermiata S2 level engine, which on E85 and a high power tune would make what, 160-ish?
But nothing is set in concrete, I have a few ideas that I've been playing with, so it might be that Morpheus will be getting a different engine..
Morpheus was never meant to have more than a supermiata S2 level engine, which on E85 and a high power tune would make what, 160-ish?
But nothing is set in concrete, I have a few ideas that I've been playing with, so it might be that Morpheus will be getting a different engine..
#149
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Join Date: Oct 2011
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Yeah, I can see how they are easily confused
To answer your question, some pieces will be carried over (like the DRS wing), but the plan also involves going even further down the rabbit hole with venturi tunnels etc..
To answer your question, some pieces will be carried over (like the DRS wing), but the plan also involves going even further down the rabbit hole with venturi tunnels etc..
#150
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My best effort @ Super Lap Battle, uploaded in 1080HD.
Excuse the rusty driving, been on the sidelines for 2 years and I'm not yet up to speed.. driving as smooth as a lumberjack
Car has a 1:58.xx in it, will report as times come down, enjoy!
Excuse the rusty driving, been on the sidelines for 2 years and I'm not yet up to speed.. driving as smooth as a lumberjack
Car has a 1:58.xx in it, will report as times come down, enjoy!
#153
Disagree. SC car much easier to drive than turbo. Having boost not solely related to rpm but also related to time and load adds a 3D map that the driver has to adjust too. In a straight line it's easy with a turbo. Pull trigger, wait, go fast. The issue is when adjusting line on corner entry and mid corner when there is a bit of lag and no TPS based boost control. It requires a different, and slightly less precise driving style because the driver can never, be 100% in control of torque unless it is at WOT and the time factor has stabilized (driver waited for boost). The SC, OTOH, is just a N/A motor with some help. Easy peasy.
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#155
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Disagree. SC car much easier to drive than turbo. Having boost not solely related to rpm but also related to time and load adds a 3D map that the driver has to adjust too. In a straight line it's easy with a turbo. Pull trigger, wait, go fast. The issue is when adjusting line on corner entry and mid corner when there is a bit of lag and no TPS based boost control. It requires a different, and slightly less precise driving style because the driver can never, be 100% in control of torque unless it is at WOT and the time factor has stabilized (driver waited for boost). The SC, OTOH, is just a N/A motor with some help. Easy peasy.
I understand its not what you were getting at (an analog driver controlled TPS based boost control), but it gets you closer than nothing
#156
To each their own I guess...
There are certainly benefits on both sides. SC is definitely more responsive, but I feel that a turbo is more forgiving.
Having driven both, in my limited experience, I feel that a turbo is easier to drive overall.
There are certainly benefits on both sides. SC is definitely more responsive, but I feel that a turbo is more forgiving.
Having driven both, in my limited experience, I feel that a turbo is easier to drive overall.
Disagree. SC car much easier to drive than turbo. Having boost not solely related to rpm but also related to time and load adds a 3D map that the driver has to adjust too. In a straight line it's easy with a turbo. Pull trigger, wait, go fast. The issue is when adjusting line on corner entry and mid corner when there is a bit of lag and no TPS based boost control. It requires a different, and slightly less precise driving style because the driver can never, be 100% in control of torque unless it is at WOT and the time factor has stabilized (driver waited for boost). The SC, OTOH, is just a N/A motor with some help. Easy peasy.
#160
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I just can't get over how well the 3D mapping of the upper body work turned out.
It took a lot of time to map in 3 dimensions every dot of space in the span between the hood and the trunk so that we'll be able to smooth out the fairings.
It worked out so well that the body is as flat as a pancake, and I'm not even entirely done with it.
It took a lot of time to map in 3 dimensions every dot of space in the span between the hood and the trunk so that we'll be able to smooth out the fairings.
It worked out so well that the body is as flat as a pancake, and I'm not even entirely done with it.